Pixelation

Critique => Pixel Art => Topic started by: redwizardisland on August 03, 2020, 01:11:08 pm

Title: Isometric walk cycle vs "flat"
Post by: redwizardisland on August 03, 2020, 01:11:08 pm
Hi. I am trying to improve this walk cycle, but I am uncertain of how to continue:

(https://ancient-power.cortexcode.com/wp-content/uploads/2020/08/walker.gif)
(https://ancient-power.cortexcode.com/wp-content/uploads/2020/08/walker.png)

I would be very happy with any pointers or new ideas.  :)
Title: Re: Isometric walk cycle vs "flat"
Post by: Rydin on August 08, 2020, 05:55:51 am
One of the main things to consider is that the entire body moves while walking.
Shoulders, head, body, nose, eyelids. Each body part should move each frame.
Title: Re: Isometric walk cycle vs "flat"
Post by: fskn on August 08, 2020, 02:04:19 pm
Animating a walk cycle in isometric view is much harder than in flat side (ortho) view. You should learn how to do the latter first.
Look for walk cycle references. Try googling "preston blair walk cycle" and "richard williams walk cycle".