Pixelation

Critique => Pixel Art => Topic started by: Faceless on November 15, 2005, 12:30:35 am

Title: Hi all, looking for some help.
Post by: Faceless on November 15, 2005, 12:30:35 am
This post is a bit different from the usual, as I'm not looking for crits here, but rather animaton examples.
I'm looking for someone or someones, to post links to run cycles that they think would be applicable to the following sprite:

(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/Goemon5.png)
Feel free however to post comments and crits if you'd like.

Updates:
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonStand.png)
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunUp.gif)>(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/bb0b8a5a.gif)
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunDown.gif)

Title: Re: Hi all, looking for some help.
Post by: Gil on November 15, 2005, 12:35:13 am
(http://art.faktor-g.com/Sora_run_north.gif)

The cartoony run style from kingdom hearts is always nice to use on small or cartoony sprites. The longer the character stays in the air, the bouncier your animation will get, which is helpful...
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 15, 2005, 08:28:07 am
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunUp.gif)
Not quite as nice as Square's... :p
I can't decide if the hair's overdone or not...

Anyone got anything else for me?
Title: Re: Hi all, looking for some help.
Post by: MadToaster on November 15, 2005, 11:32:14 am
http://www.idleworm.com/how/anm/02w/walk1.shtml

As the author of this tutorial says, You would have to pay through the nose at an art school for this information. But for us it's free. >:D
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 15, 2005, 11:57:09 am
I've seen that before, but lost the link somewhere along the road so thanks MT.
I'm trying to learn through practice rather than theory though, so any fitting sprite references would be really nice, so I can analyze them, and then incorporate their motions onto my sprite. I figure if I do enough of them, some it'll get ingrained into my brain what works and doesnt.
Title: Re: Hi all, looking for some help.
Post by: Gil on November 15, 2005, 01:08:27 pm
The problem with the animation you made is that for a proper run, both legs need to leave the ground in between the steps. You can easily change this by moving certain frames some pixels up. You've got to study the head movement, as this is THE most important part about a run cycle. Yours only moves like 1 pixel up and down and the sprite is larger. A run works from the head, not the feet. (walk cycles work from the legs though).

Small Edit:

(http://art.faktor-g.com/GoemonRunUp.gif)

My edit fixes lots of things, but the body on mine is still too big. To get rid of the stiffness the body would need to crunch to suggest inclination of the torso. I had to make the animation 3pixels higher too, so now it's 51px high. By using the inclination you could get the whole thing back in the 48px too...
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 15, 2005, 01:18:54 pm
Aha, you're definitely right, but I am restraining myself to that 32x48 canvas, so I'll try your suggestion about inclination.
Also, you haven't actually edited the pixels in the frames have you? Just moved what was already there?

Edit: Forget those last questions...
Title: Re: Hi all, looking for some help.
Post by: Gil on November 15, 2005, 03:18:34 pm
I changed frames 3, 4, 7 and 8 if I'm not mistaken, the rest should be about the same. Now if only I would find the front run animation of KH...
Title: Re: Hi all, looking for some help.
Post by: crab2selout.png on November 15, 2005, 07:41:31 pm
How's this, Gil?
http://gsarchives.net/index2.php?category=all&system=gameboyadvance&game=kingdom_hearts_chain_of_memories&type=sprites&level0=animated&level1=playable

I really like Gils edit; big improvement. The arms are still a little jerky, though. The arm positions don't seem to sync with the leg positions so well. Not sure if I wrote that too good, so what I mean is the legs are basically going from the leg is behind goemon, to the leg is out front with the remaining frames used to soften the actions a little.  Your arms are on the other hand going from back, to middle, to front. They don't have the same forcefulness and extremity of the keyframes as the legs. Hope That is at least sort of clearer. I gotta look through that animation link and find someof the actual terms for this stuff I want to say.

The run kinda reminds me of link's run from the minnish cap. Here's a link for that http://gsarchives.net/index2.php?category=all&system=gameboyadvance&game=legend_of_zelda_the_minish_cap&type=sprites&level0=animated&level1=playable
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 15, 2005, 08:39:23 pm
Thanks heaps Gil, I tried to apply what you were talking about without breaking the 32x48 canvas, you be the judge of whether or not I succeeded...
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/bb0b8a5a.gif)
At the very least, I think it's an improvement.

I swear I used to be better at animation than this... maybe I remember wrongly though. :P
Thanks for the link crab.
I'm not really sure what you mean with the arms, they do sync with the leg positions, but I'll be the first to admit they are a bit jerky...
So I'll tweak them some more when I get home from my exam. (I made that ^ last night, but didn't get around to posting.)
Title: Re: Hi all, looking for some help.
Post by: BoogieManX on November 15, 2005, 08:56:47 pm
looks good, but it looks a little jumpy. Gil's looks really smooth, and yours looks fairly close to it, you just gotta work at it a bit more
Title: Re: Hi all, looking for some help.
Post by: crab2selout.png on November 15, 2005, 09:51:50 pm
Sorry, I'll try and use some pictures to show what I was thinking
(http://img467.imageshack.us/img467/7879/running6en.gif)
Basically I see the legs have two major keyframes. One is the left leg at the back max position, right at front max position. The other is right leg at the back max positions, left is at front max positions. I've shown this in the animation I made by having the legs only switch colours. Basically, with the legs I don't really see the middle positions the legs would end up in getting shown. The arms on the other hand you do get to see the middle positions that they would end up in as the frames are not packed together as closely as the legs.

I thought that perhaps this might be what is hurting the arms as well as making them seem jerky.

Also, nice edit, I'd like to see what Gil thinks as it sort of has this skipping feel to me at the moment.

Title: Re: Hi all, looking for some help.
Post by: Faceless on November 16, 2005, 03:12:21 am
Well at the very least skipping is a massive improvement over weird toy soldier stomping action. :P
I don't think it's worth trying to get quite as large a leap as Gil did with my canvas size... I'm really not willing to redo every frame.
I'm gonna try and apply as many runs from different games to the 1 sprite as I can, hence the request for suitable run references. :p
Don't know how my patience will hold up though.

As for the arms, I see what you're saying, and i'll play with it later, as promised.
Title: Re: Hi all, looking for some help.
Post by: Naso on November 16, 2005, 03:31:40 am
Wow very nice faceless like how its coming out so far and yea hope to see what yo do with the arms =)
PS: after your done with goemon you going to do the robot and the other 2?
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 17, 2005, 06:46:37 am
Not gonna make the others.
Here's the downwards run animation, I tried to take what crab2 said into account on the arms on this one rather than go straight back to the last.
It has less frames, and I followed the KH run a lot less strictly than I tried to last time.
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunDown.gif)

I think the arms still suffer from the same fault as crab2 ponted out last time, but not quite as badly.
So how'd I do?

Edit:
I probably should've rotated the body a bit ey? Oh well, next update I will.
Might even make that sash's tie flaps bob up and down :P

Quick question about the anim, is this one's legs better or worse?
(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunDown2.gif)
Title: Re: Hi all, looking for some help.
Post by: Gil on November 17, 2005, 06:20:20 pm
(http://art.faktor-g.com/edits/GoemonRunDown2.gif)

I like head bobs, dunno why, it adds some force to it. Not the best edit, but it shows where I would take this...
Title: Re: Hi all, looking for some help.
Post by: Faceless on November 17, 2005, 07:36:28 pm
(http://art.faktor-g.com/edits/GoemonRunDown2.gif)(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/bb0b8a5a.gif)(http://img.photobucket.com/albums/v66/thefaceless2003/Pixelopolis/GoemonRunDown2.gif)
(The first one's Gil's btw, I only included it to see his and mine next to the backwards run animation.)

Lol, all these things I had planned to do but never ended up doing...
It was actually my plan to add some body rotation, and bouncing hair, but I completely forgot about it when I came to animating this... and I take it you prefer the 2nd downwards animation's leg set?
I'm not so sure about the extremity of yours' head bob though Gil... It looks nice on its own, but when put next to the backwards run animation it seems to match even less than my one does... :P

Still, I have alot of changes to make. So I'll get working on an update sometime after my Physics exam.