Pixelation

Critique => Pixel Art => Topic started by: Sherman Gill on September 11, 2007, 05:47:53 am

Title: From the depths of another's psyche
Post by: Sherman Gill on September 11, 2007, 05:47:53 am
For Lysekoids contest (http://www.wayofthepixel.net/pixelation/index.php?topic=4955.0).
Sir Computurtle, knight of the oval-table:
(http://lorne.lastchancemedia.com/Images/mmnh1WIP.gif)

(it's a WIP)

Oh yes, forgot, concept art eet is based on: http://www.megaman-newhorizon.com/images/conceptart_computurtle01.png (http://www.megaman-newhorizon.com/images/conceptart_computurtle01.png)
Title: Re: From the depths of another's psyche
Post by: Froli on September 11, 2007, 06:49:37 am
Hey, I noticed some parts that can be improved and made a fast edit.

(http://xs119.xs.to/xs119/07372/shermangillrobot.PNG) (http://xs219.xs.to/xs219/07372/shermangillrobotedits1.PNG)

like adding a visible shoulder on his left side, and exposure of the arm/hands. Then changing a little angle on his right arm. I also notice the right upper leg is also thicker.

Nice wip man :)
Title: Re: From the depths of another's psyche
Post by: Sherman Gill on September 11, 2007, 07:19:09 am
(http://lorne.lastchancemedia.com/Images/mmnh1WIP2.gif)
Made before reading your reply, Froli, so, I SHALL HEED YOUR ADVICE at a slightly later point in time ;D.

I regret not sleeping before attempting the animation, so I could avoid having to re-animate parts o' it.
Title: Re: From the depths of another's psyche
Post by: Souly on September 11, 2007, 07:32:26 am
Mine -Yours
(http://i11.tinypic.com/524gw86.gif) (http://lorne.lastchancemedia.com/Images/mmnh1WIP.gif)
Basically I just gave everything a little more highlight, and some shading here and there.
Title: Re: From the depths of another's psyche
Post by: huZba on September 11, 2007, 04:00:51 pm
Not mechanical enough, not shiny enough and too organic. Basically needs more megaman feel. Readability issues. The ear is easily mistaken for an eye and the whole character needs to be more colorful overall. Dig into some megaman sprites to learn more of the style you need to be emulating. It's hands off animation wise for now. Needs radical changes if you want to win the contest, so best of luck  :y:
Title: Re: From the depths of another's psyche
Post by: infinity+1 on September 11, 2007, 04:31:48 pm
kind of looks like the pokemon, golem.
Title: Re: From the depths of another's psyche
Post by: Sherman Gill on September 11, 2007, 07:05:15 pm
old one there for comparison:
(http://lorne.lastchancemedia.com/Images/mmnh1WIP.gif)(http://lorne.lastchancemedia.com/Images/mmnh1WIP3.gif)
Blargh. Somethings wrong with the (our) right shoulder.
Title: Re: From the depths of another's psyche
Post by: Froli on September 11, 2007, 07:18:49 pm
Now I understand. I should have read what this sprite is about (megaman sprite), and why you intended for the head and body looking at that direction. Sorry about that, I felt my critic/advice is foolish. Btw did they mention any size formats?
Title: Re: From the depths of another's psyche
Post by: Sherman Gill on September 11, 2007, 07:24:21 pm
Aha! That's how you got the shoulder to look that way, ya' cut  his face up! I see :B
The guy said it needed to be relative to their main character sprite: http://www.megaman-newhorizon.com/images/sprite_anim_x_stand.gif
Title: Re: From the depths of another's psyche
Post by: Froli on September 11, 2007, 08:05:20 pm
(http://xs119.xs.to/xs119/07372/reference3.PNG)

After googling, found some reference sprite rips for megaman x series. And I believe the idle stance/pose from the edit I did is acceptable. After reading further from the contest rules, they wanted the sprites identical to the concept art, which makes me think they will likely hire the winner to make the graphics for their game :P