Pixelation
Critique => Pixel Art => Topic started by: Bouzolf on August 12, 2007, 04:08:26 pm
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Hello Pixelation,
I'm a little nervous about posting this topic because of two things: I'm afriad my English is really poor, I've learned it in video games :crazy: and I'm new to pixel art.
I would like to have C+C on a four frames run animation:
(http://img338.imageshack.us/img338/1212/coursekd2.gif)
...and just show you some other stuff:
(http://img108.imageshack.us/img108/3142/mcpixelwy3.gif)1(http://img267.imageshack.us/img267/2958/isoplantena4.gif)2(http://img62.imageshack.us/img62/2219/mockupbossrougeiv8.gif)3
1- Just a little caracter
2 - A vase with a tree I made to help somebody who started with this: http://img187.imageshack.us/img187/8475/arbusteah9.png.
3- A mock-up of a Zelda fan-game I'm no longer making.
Thank you for your attention. :D
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welcome bouzolf! Some C+C for your dude:
1 - I would consider going with 6 frames instead of 4 at that size. I think you will find that you can achieve much smoother motion that way!
2 - Regardless of how many frames you use, there are a few things I would keep in mind as you work on this piece:
3 - watch out for distracting lines in the motion - such as the 45 degree line shared by the extreme frames of each arm,
4 - you might want to limit the head motion to a single pixel per frame, like back-moving-front-moving-back instead of back-front-back-front-back,
5 - Your animation will be easier to distinguish if you do not just copy-paste and recolor the extreme frames to make the back leg and back arm - this will cause some confusion once you start actually coloring and detailing your character. Basically, even though you have 4 frames, to the brain it look more like 2 or 3 - if you've only got 4 to use you really should make the most of them! variety is a great way to start.
6 - a good way to test if you have enough variety in the pose is if you can still read the motion even if its a one-color silhouette or a rough line drawing...ben2theedge's recent thread has a great example of how to approach roughing in an animation: http://www.wayofthepixel.net/pixelation/index.php?topic=4599.msg57614#msg57614
I hope that gives you some ideas for where to go! Again welcome, and good luck on your pixelated journey :)