Pixelation

Critique => Pixel Art => Topic started by: PochoTao on July 21, 2007, 07:57:37 am

Title: [wip] 32*32 Character Sprite
Post by: PochoTao on July 21, 2007, 07:57:37 am
This is my first sprite, and I wanted to know what some more experienced pixel artists thought. Please, lay on the critique; I want to improve. I'm not sure if I want the sprite to remain b&w, but I'm digging the style so I think it will.

(http://i24.photobucket.com/albums/c46/fio003/player.gif)
Title: Re: [wip] 32*32 Character Sprite
Post by: Zero on July 21, 2007, 02:23:44 pm
Definitely needs more frames. The leg movement is much to choppy.
Title: Re: [wip] 32*32 Character Sprite
Post by: PochoTao on July 21, 2007, 04:07:32 pm
I tried making an intermediate between them, but it failed miserably.
Title: Re: [wip] 32*32 Character Sprite
Post by: Xion on July 21, 2007, 06:19:28 pm
On both the mid-air frames, his legs are like, the same. So you can't really tell which one is forward and which is back. I suggest making the farther leg darker.
The near arm looks very tiny compared to the far arm - or what's visible of it, at least.
Try twisting the body as he runs. Run around the room a bit and see what I mean. It's sort of unnatural for ones torso to always face forward in a jog.
Maybe add some motion to the head as well.

Not too bad for your first sprite. The stills are cool, but it's the animation that needs work.
Title: Re: [wip] 32*32 Character Sprite
Post by: Zolthorg on July 22, 2007, 04:10:15 pm
In the future it would be a good idea to state your references,
(http://img.photobucket.com/albums/v124/zolthorg/cavestory.png)

There is a reason this walkcycle works well enough while yours does not

Jerkiness
Because of the small size, less frames are required to create non jerky movement. Try using 6 or 8.

Leg size
Even at this small size, pixel has shortened the legs on the second jumping pose to keep with perspective

Arm consistency
One of your arms has a hand that is 2x2 pixels big

For a character sprite this size, quote is probably not your best reference, using him will not nescisarily create a sprite reminiscent of cave story, as few players ever look into the frames of animation as i have such.
I suggest you decide wether you are aiming for a walk cycle or a run cycle
Choose good keyframes and tween frames
and ensure you have the movement required for a character this size

Here's a quick running reference i dug up
Runcycle, (nudity) (http://www.univie.ac.at/cga/art/Muybridge.jpg)

There's a couple resources in the Tools, Resources and Linkage thread (http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0) for walk cycles
Title: Re: [wip] 32*32 Character Sprite
Post by: PochoTao on July 23, 2007, 06:02:31 am
Redone body. I really like the legs on this; not so sure about the arm. Hopefully I'll have an animation up tomorrow.

edited: now in gif format, changed the arms

(http://i24.photobucket.com/albums/c46/fio003/player_still.gif)
Title: Re: [wip] 32*32 Character Sprite
Post by: Xion on July 23, 2007, 04:00:19 pm
Nice update...
But...
Why is it .jpg?