Pixelation
Critique => Pixel Art => Topic started by: SNES1990 on May 04, 2020, 07:26:17 pm
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Hey! I'm no expert either, but i can address some things i think could improve.
The scene looks too saturated/dark... maybe you cold try lighter colors so one can see the assets better. The atmosphere is present and achieved, but some styling issues need to be taken care of, like i said, the color palette and also perspective. It's a top down perspective but the furniture in the foreground looks strange, like it was in another perspective. Stay creating!!
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Thank you. I will make some ajustments and post It here :)
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One major thing I see immediately is the mixing of pixel sizes. It almost always hurts the overall piece to be mixing pixel sizes.
Another is the gradient shading on the floor boards and walls. I think every pixel artist at your stage has done that exact same thing. I'd suggest looking at how games have handled interior wood textures.
Don't be discouraged, three months can feel long, but breakthroughs will come if you keep at it. Look for inspiration, look at others' creations in detail, continue creating, keep learning, and you'll improve.
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Thank you. I'll see what I can do :)