Pixelation
Critique => Pixel Art => Topic started by: djork on June 30, 2007, 02:02:58 am
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This is a silly little sprite I did to play with the lighting of translucent objects. Considering I am lousy at lighting any objects, I feel like this turned out better than I expected it to. Actually, I have no idea what I'm doing and could really use pointers on shading "gel" or "gem" type materials.
(http://djork.net/images/blobshark.png)
I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.
Now with less dithering?
(http://djork.net/images/blobshark2.png)
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(http://img402.imageshack.us/img402/8100/imasharkag2.gif)
Shark needed to look more like a shark... :(
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Shark needed to look more like a shark... :(
Well, I love that shark, but it's not quite what I had in mind. The overall style I was shooting for is more... gelatinous. :P
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Eh, was just trying to fix the anatomy of it a bit...
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Maybe not the greatest example, as I was very inexperienced when I posted some of my edits, but this thread might help: http://www.wayofthepixel.net/pixelation/index.php?topic=3249.0 (http://www.wayofthepixel.net/pixelation/index.php?topic=3249.0)