Pixelation

Critique => Pixel Art => Topic started by: djork on June 30, 2007, 02:02:58 am

Title: [WIP] blobshark
Post by: djork on June 30, 2007, 02:02:58 am
This is a silly little sprite I did to play with the lighting of translucent objects.  Considering I am lousy at lighting any objects, I feel like this turned out better than I expected it to.  Actually, I have no idea what I'm doing and could really use pointers on shading "gel" or "gem" type materials.

(http://djork.net/images/blobshark.png)

I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.

Now with less dithering?

(http://djork.net/images/blobshark2.png)
Title: Re: [WIP] blobshark
Post by: bengo on June 30, 2007, 02:58:12 am
(http://img402.imageshack.us/img402/8100/imasharkag2.gif)
Shark needed to look more like a shark... :(
Title: Re: [WIP] blobshark
Post by: djork on June 30, 2007, 03:13:32 am
Shark needed to look more like a shark... :(

Well, I love that shark, but it's not quite what I had in mind.  The overall style I was shooting for is more... gelatinous.   :P
Title: Re: [WIP] blobshark
Post by: bengo on June 30, 2007, 03:14:24 am
Eh, was just trying to fix the anatomy of it a bit...
Title: Re: [WIP] blobshark
Post by: Ragnarok on July 01, 2007, 06:26:35 am
Maybe not the greatest example, as I was very inexperienced when I posted some of my edits, but this thread might help: http://www.wayofthepixel.net/pixelation/index.php?topic=3249.0 (http://www.wayofthepixel.net/pixelation/index.php?topic=3249.0)