Pixelation

Critique => Pixel Art => Topic started by: piotrek255 on June 27, 2007, 09:28:20 pm

Title: older megaman
Post by: piotrek255 on June 27, 2007, 09:28:20 pm
It will be an older version of megaman, here's a rough sketch, i will post updates as soon as i have time, all kinds of advices on the progress and the sketch i post now are welcomed. currently 10 colors

blast WIP (REFRESH PAGE TO SEE AGAIN)

(http://img249.imageshack.us/img249/5817/untitledfi6.gif)(http://img513.imageshack.us/img513/2118/blastmg6.gif)
(http://img95.imageshack.us/img95/3034/81756422uv0.png) (http://img172.imageshack.us/img172/3892/52722222yw5.png)
critical edit (smaller char-> 9 colors-> selout attempt)->
(http://img228.imageshack.us/img228/2755/96551845ci9.png) finishing touches -> (http://img228.imageshack.us/img228/9429/45850113fh0.png) color edit-> (http://img201.imageshack.us/img201/396/35832502pz7.png)

hue-shift attempt + standing anim -> (http://img152.imageshack.us/img152/8470/standingkz8.gif)



Title: Re: older megaman
Post by: bengo on June 27, 2007, 09:45:48 pm
(http://img412.imageshack.us/img412/2339/mm8un5.gif)
This sprite is from Megaman 8, the main thing I wanted to point out are the color and costume differences.(I know he's an older version of him, but the costume differences are pretty severe) Try replacing that gray with a gray-ish blue and see how that works out. The stance he's in makes me think he's gonna shoot a pretty huge blast, to make that more convincing, you should probably have his hand hold onto his mega-buster from the bottom.
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 10:41:44 am
i reduced colors to 8, and went to more cartoony look, rather then robotic/reslistic.

still a lot of things to work on (http://img172.imageshack.us/img172/3892/52722222yw5.png)
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 11:21:01 am
i dont really have patience for bigger chars... so i made smaller one and attempted doing selective outlines.

(http://img228.imageshack.us/img228/2755/96551845ci9.png)
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 11:31:34 am
added diffusion and worked on his left arm, i'm happy with the results, criticize as much as you want, i will make changes when there's enough crits. thanks

(http://img228.imageshack.us/img228/9429/45850113fh0.png)
Title: Re: older megaman
Post by: RosenCrantz on June 28, 2007, 11:35:56 am
I prefere precedent version, it really looks like megaman, especially the head
Title: Re: older megaman
Post by: Faceless on June 28, 2007, 01:17:42 pm
I hate to sound so negative, but I think this has gotten progressively worse with each update.
Especially in terms of colour choice.
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 02:01:04 pm
changed the colors a bit.... i like this char... i dunno whats wrong with him... maybe some more crits on whats wrong? it would really help.

(http://img201.imageshack.us/img201/396/35832502pz7.png)
Title: Re: older megaman
Post by: Helm on June 28, 2007, 02:03:38 pm
The palette is very straight. Some hue-shifting according to a lightsource color, plus a complementary shade in the shadows would be perhaps a good idea.
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 02:19:36 pm
could you tell me more about this "hue-shifting according to a lightsource color, plus a complementary shade"?? it would help me a lot, thanks!
Title: Re: older megaman
Post by: bengo on June 28, 2007, 03:02:35 pm
Right so... if the light source is purple, you would shift the hues towards purple(http://en.wikipedia.org/wiki/Hue) and "Complementary colors are pairs of colors that are in some way opposites of each other. These pairs are different between color science, and art and the printing process"(http://en.wikipedia.org/wiki/Complementary_color).
Title: Re: older megaman
Post by: Faktablad on June 28, 2007, 04:02:29 pm
could you tell me more about this "hue-shifting according to a lightsource color, plus a complementary shade"?? it would help me a lot, thanks!
You can use any color you want for your lightsource, depending upon where your character will be.  But for the sake of explanation, let's take your normal lightsource, the sun.  The sun generally has a slightly yellowish tint to its light.  So you would make the lighter areas of your sprite shift more towards the yellow end of the spectrum.  Now, if you look at a color wheel:
(http://www.artsconnected.org/toolkit/images/encyc_colorwheel.gif)
you see that yellow is opposite purple in the spectrum.  So you would shift the shadow areas of your sprite more towards the purple end of the spectrum.  Remember you can do this for pretty much any color.
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 10:27:29 pm
thanks for this awesome explanation! i have 2 final questions though:

1: when doing hue shifting, i just go towards the opposite color when shading, like this cube, goes from primary yellow to primary blue?

(http://img526.imageshack.us/img526/9898/cubexc8.png)

or

2: when doing hue shifting, the darker shade of for example yellow, is not yellow with reduced brightness, but (following the color wheel you posted) tetriary color, green, with reduced brightness. And if i would choose the left one, orange, it would be orange with reduced brightness?

is this hue shifting example i made correct?

(http://img165.imageshack.us/img165/8787/hueshift1pw9.png)

Title: Re: older megaman
Post by: Helm on June 28, 2007, 10:30:34 pm
The first ramp is more correct. Keep in mind that on -most- surfaces, the brighter shades have more saturation, and the darker shades have less. So the more you go towards darkness, the more gray there should be mixed in there, generally. There's exceptions of course.
Title: Re: older megaman
Post by: piotrek255 on June 28, 2007, 10:58:54 pm
what exceptions do you mean Helm?
Title: Re: older megaman
Post by: Helm on June 28, 2007, 11:19:57 pm
Certain reflective surfaces, or certain temperatures and such create saturation in dark shades so on, you should be concerning yourself with learning color theory on the whole, not from snippets of conversation on a forum about pixel art.
Title: Re: older megaman
Post by: piotrek255 on June 29, 2007, 10:13:15 am
here's my attempt at hue-shifting + an animation of megaman standing still

(http://img152.imageshack.us/img152/8470/standingkz8.gif)
Title: Re: older megaman
Post by: PypeBros on June 29, 2007, 11:13:26 am
hue-shift attempt + standing anim -> (http://img152.imageshack.us/img152/8470/standingkz8.gif)

hm. If i was a warrior bot, i'd avoid breathing hard when i'm aiming at a target for a mega-blast. I'd rather try to stand firm on my feets :P

Otherwise, the move is nice for a resting pause if the arms were more relaxed.
Title: Re: older megaman
Post by: piotrek255 on June 29, 2007, 11:52:31 am
the blast will be big enough to cover all enemies, you'll see :P
Title: Re: older megaman
Post by: Alevice on June 30, 2007, 05:57:45 pm
I'm not really fond of that animation. It looks as if the joints had springs or something (I can hear the "boing! boing! boing!" each things he "breathes"). I'd suggest you to actually try to bend/rotate his limbs at least.
Title: Re: older megaman
Post by: piotrek255 on June 30, 2007, 08:42:03 pm
bend his limbs? but that would break his bones... and rotate? i want him to breathe, not danc. maybe you wanted to point out something else, i dunno.
Title: Re: older megaman
Post by: chigsam on June 30, 2007, 09:06:36 pm
ya i think hes too bouncy. maybe a slow up and down motion but a lot less then what you have now. How would you bend his limbs?  :lol:
Title: Re: older megaman
Post by: Xion on June 30, 2007, 09:12:18 pm
Bending and rotating limbs doesn't mean like, bending the limb part of the limb, but bending at the joint. When you bend your arm, your bones don't break, your forearm just pivots (rotates) around the elbow.

As you have it, Mr. Mega doesn't seem to be bouncing in a humanly fashion so much as bouncing in a rubbery fashion, squashing downward rather than bending his knees.
You've added weight to his whole self, it seems, but didn't add any weight to the massivest part: the gun.
Title: Re: older megaman
Post by: Alevice on June 30, 2007, 09:16:29 pm
Pretty much what Mr. Xion beat me to say.  :mean:

 :-* j/k ofc

Here is a quick dirty job showing up what I mean, somewhat:

(http://img409.imageshack.us/img409/6118/megamanqb0.gif)

Title: Re: older megaman
Post by: piotrek255 on June 30, 2007, 09:30:19 pm
oh, i see, so its pretty much like animating a character in 3D, just that you have to think in 2D, thanks for the tip.
Title: Re: older megaman
Post by: piotrek255 on July 02, 2007, 09:29:56 am
added a blast effect
Title: Re: older megaman
Post by: PASSOUT on July 02, 2007, 04:56:56 pm
Honestly that doesn't look pixeled.
Title: Re: older megaman
Post by: Helm on July 02, 2007, 05:02:03 pm
I think piotrek255 is obviously a 3d artist trying to make the transition to 2d art, yeah.
Title: Re: older megaman
Post by: bengo on July 02, 2007, 05:04:30 pm
Heh, he has a unique style thats for sure, Piotrek, for the effect man, you gotta do it 2D.
Title: Re: older megaman
Post by: piotrek255 on July 02, 2007, 07:00:44 pm
yeah, the effect is 3D, the megaman started from 3D, but now he is 2D, i think that until i can make my art low-color, and make the shading in patterns, just like pixelart, in the end, it is pixelart :y:

to be honest, all my pixelart was started from 3D. if you dont want to watch it or it offends you, or you think that's cheating, you dont have to comment, or look at it :-\
Title: Re: older megaman
Post by: Helm on July 03, 2007, 12:51:03 am
It's not so much that we're offended, it's that what you're doing doesn't lend for good 2d art, I think. You can either keep at it until your peculiar method of working arrives at decent results, or try to learn to draw from the bottom-up and have both your 2d artwork and 3d artwork benefit all the more from it.
Title: Re: older megaman
Post by: piotrek255 on July 03, 2007, 09:42:35 am
i know, i noticed that my skills in 2D and 3D improved, now consider this Helm.

In my earlier topic where i made a commando with a gun (red shirt, black pants, grey gun) it was not improving much as i spent more hours on it. But when i made it my own way in 15 minutes. and posted it as a full edit, everyone was shocked on the massive improvement in my work... you wrote : "what you're doing doesn't lend for good 2d art," , i can't agree with that.

i know that pixelart done by hand, pixel by pixel, greatly improves color understanding, depth and shading skills, and i will go with that because i see improvement in my work. But my BASE, will still be my own way of creating pixelart, as i dont have to spend hours, but minutes, on the rough sketch.

My goal is still to learn perfect color management, shading, anatomy and additional skills like hue shifting, selout and color diffuse.
This forum helped me a lot and i hope it will do so regardles of the way i make my sketches for my pixelart.
Title: Re: older megaman
Post by: PASSOUT on July 03, 2007, 06:19:14 pm
The problem I see is that the "blast" doesn't seem to fit the style of the guy.
Title: Re: older megaman
Post by: piotrek255 on July 03, 2007, 07:25:22 pm
yeah, i know, its not finished yet, as soon as i have time i will post updates.