Pixelation
Critique => Pixel Art => Topic started by: Bers on May 21, 2007, 06:41:11 am
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(http://www.bers.ru/pixel/lasombra-vamp.gif)
c&c welcome
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NICE!!! )) I know it's sketch, But think about his ear, maybe more point on age and fix form. Also form face - maybe left in more shadow? And form in left cheek-bone not as in right. And eyes more AA - replace yellow on white. Something like this ))
Please, don't stop!
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yes, ear is problem.
update
(http://www.bers.ru/pixel/lasombra-vamp2.gif)
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color approximate
(http://www.bers.ru/pixel/lasombra-vamp3.gif)
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face details approximate
(http://www.bers.ru/pixel/lasombra-vamp4.gif)
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more picture detail add
fix some face AA
(http://www.bers.ru/pixel/lasombra-vamp5.gif)
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I am loving this! Very interesting dithering on the shirt in the 2nd to last update. There seem to be alot of colors, that you could probably cut out, but I really like this peice so far.
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(http://www.bers.ru/pixel/lasombra-vamp6.gif)
fix hand details
aproximates colors
fix details to clothes
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Me very like this work, therefore I am to permit myself some change in you work ;D Color, form on face and hand, position hand. Maybe is not enough, but you may do this better!
Just see on animation - what I what talk to you.
(http://img47.imageshack.us/img47/8448/bersvampire02le4.gif)
And maybe change bg? Something like this:
(http://img489.imageshack.us/img489/5470/bersvampire03ay4.gif)
Maybe this color is not what you want, but I mean - if light is warm, the shadow is cold and the reverse this.
If you want you may use this edit as you wish.
I want see the final. :y:
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fix some clothes
(http://www.bers.ru/pixel/lasombra-vamp7.gif)
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add clothes texture
fix hand size and position
aproximates colors
(http://www.bers.ru/pixel/lasombra-vamp8.gif)
c&c welcome.
PS damn, i very tired.
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very good, I really like the face
just one detail, this part:
(http://img266.imageshack.us/img266/769/holaol7.png)
mmm i dont like the curves of the line. they are not natural lines, too curves.
the rest, pretty good
PD: the name, Lasombra, why te name ?? in spanish, it means TheShadow. good name, but to someone spanish (o latin, like me), it sound strange XD
bye. good pixel art
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Its the name one vampire clan from "The World of Darkness" create WhiteWolf company.
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This will mainly be about colors:
What do you have now? You have a big picture, colored like a 90's fighter sprite. You use 88 colors. I suspect the way you color is by adding layers and approximating the color below by opacity. This is the wrong way to pixel, if you want to keep palettes under control. Handpick every color and make it count. It took me an hour to clean that sprite from 88 colors to 24, was this an hour well-spent? Control your art all the way through, so at the end you don't have to clean up.
(http://www.locustleaves.com/lasombra-vamp9.gif) (http://www.bers.ru/pixel/lasombra-vamp8.gif)
23 colors, plus a spare for any transparent parts.
Even cleaned up: Every different item or surface is either RED, BLUE, GOLD or ORANGE. You make different ramps for these things, and you end up with lots of colors and a very un-unified picture. Even after minimizing the disparate ramps so they're 24 colors, it still looks less unified than I think it should. This could be further brought together down to the optimal 16 colors by optimising the usage, bringing similar hues a bit together, generally not having a BLUE VAMPIRE WEARING RED SHIRT, but a bluish-tinted vampire wearing a red-tinted shirt, under the cast of darkness.
(http://www.locustleaves.com/lasombra-vamp10.gif) (http://www.bers.ru/pixel/lasombra-vamp8.gif)
16 colors
This still isn't unified enough, and now I have many colors from the face I could apply to the clothing to bring out highlights and such, so the full effect of this minimization in color usage cannot be seen at a strict color edit, but it should point you in the right direction.
Whatever program you're using, and whatever practises result in such huge amounts of color, if you want to become a fast, precise and adept pixeller, you need to change these things.
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Helm? thx fo you big advertency. one thing? this picture not finished.
i totaly agree about color, i use much of colors.
next step i get degression color pallete.
I suspect the way you color is by adding layers and approximating the color below by opacity.
you absolytely right.
my color vision very bad. i create much pictures on b/w color.
but i diligent apprentice.
Whatever program you're using, and whatever practises result in such huge amounts of color, if you want to become a fast, precise and adept pixeller, you need to change these things.
thx. :)
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Yeah I realized it wasn't finished, but if you have to spend an hour (you'd probably spend more because I've had so much practise at these for critique purposes) to clean up your pixel art, then you're not doing much that is pixel art after all. Try to control all the way through.