Pixelation

Critique => Pixel Art => Topic started by: Dnilb on October 31, 2019, 02:12:32 pm

Title: [Feedback] [WIP] Character sprite for platformer game
Post by: Dnilb on October 31, 2019, 02:12:32 pm
(https://i.imgur.com/2n5HH6P.png)
What do you guy's think so far?
I included some alternate looks aswell, not sure which one I should settle on...

I know that hair strand sticking out is kinda too 'glued', should make it fall more probably.

@edit
(https://i.imgur.com/ey1TYJM.png)
(Its supposed to be a female)
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: MysteryMeat on October 31, 2019, 07:01:00 pm
the waist feels really skinny and the shoulders are a bit pinched inwards. I'd see if you can fix that a bit.
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: Dnilb on November 01, 2019, 10:27:30 am
the waist feels really skinny and the shoulders are a bit pinched inwards. I'd see if you can fix that a bit.
(https://i.imgur.com/0yvUVQ0.png)

Any better now?
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: MysteryMeat on November 02, 2019, 12:54:37 am
I like 2 more, but still hasn't fixed proportion weirdness. I think it may actually be that the arms are too short though so it's good you didn't take my words in there. hand should meet about mid-thigh.
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: Dnilb on November 02, 2019, 11:26:41 am
Another update:

(https://i.imgur.com/yrPq6UW.png)

Left one has hands 1 pixel longer while right one has them 2 pixels longer.

Made some design changes too, ball on hair is now different color for clarity, also added arm cloths. I think it makes hands look less awkward.
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: spacecraft4 on November 02, 2019, 08:07:47 pm
Another update:

(https://i.imgur.com/yrPq6UW.png)

Left one has hands 1 pixel longer while right one has them 2 pixels longer.

Made some design changes too, ball on hair is now different color for clarity, also added arm cloths. I think it makes hands look less awkward.

I kinda preffer the hands of the first one. On the second looks a little bit too long for me..
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: Mistajaye on November 06, 2019, 01:23:25 am
(https://i.imgur.com/csUqGBB.png)

Very Nice Very nice indeed. This is what I would do however; Distance is the key me thinks, what objects are further from view of the audience and or player. Those parts should be darker IMO_ ~with that said~~~ 

(https://i.imgur.com/csUqGBB.png)

This is my take on your piece yo. I simply darkened the right leg and arm to give it a feeling it's meant to be there on planet PIXEL LAND lol my Man, this game will be Epic. I love the Style Keep up the Excellent Work! Believe it. ALSO note I added 3 colors so u might not like the change. Anyways, this my opinion nothing more, nothing less.
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: Dnilb on November 07, 2019, 06:27:30 pm
(https://i.imgur.com/csUqGBB.png)
That looks much better, thanks.
I am about to work on animations, but I still wonder if those few pixels on chest are improving the sprite or not:
(https://i.imgur.com/h5MkecF.png)

(Also area where skirt meets the torse look kinda weird?)
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: Mistajaye on November 08, 2019, 04:48:38 pm
(https://i.imgur.com/gXQZWP4.png)

Here's another take on your Beautiful Sprite. I am loving this character very much. I just added some simple dithering to take it to the next level. Dunno if that is your style or not, but anyways at least I tried. Again, I cannot wait to see the final product meow.
Title: Re: [Feedback] [WIP] Character sprite for platformer game
Post by: eishiya on November 08, 2019, 07:26:05 pm
@Mistajaye: IMO dithering doesn't work well at this size, dithering's best used where it can cover enough of an area to read as a distinct colour. Such small areas of dithering read as ambiguous lines/details that do not contribute anything of meaning to the sprite. In this case, adding an extra colour might be a better solution, or going the opposite direction and simplifying forms instead.