Pixelation
Critique => Pixel Art => Topic started by: mangust on April 25, 2007, 11:41:55 am
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This sketch for small dragons. I try to choose one of their.
Which one? Or maybe combination head from this one and body from other? I think on this, maybe anybody help with this not easily choose.
I will give live many of this sketch, but some later, now I must take one or maybe some repaint.
(http://img340.imageshack.us/img340/7122/dragon004hh3.gif)
I have tile 32x64, later this dragon will be animated in this size tile (as a puppy from another my topic).
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I like 10 best, very cool pose and details.
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6 or 7 I would like to see animated the most. To me they seem more natural.
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all look pretty good. I would rule out 2,3,4,5, and 9 as they don't seem to portray the dragon like character enough to me.
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haha well to further gum up the works, i like 4 and 8 best :P
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I like 7 and 11, 8 looks good to but the upper foot looks weird
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haha seriously tough choice.
i say number 1's head and maybe 10's body.
my girlfriend says 11 as a baby dragon.
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haha seriously tough choice.
i say number 1's head and maybe 10's body.
my girlfriend says 11 as a baby dragon.
i completely agreed with this statement before i read it :P
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well, my first post. i think that number 10 has a great body but i dont like the head. i made a head using a base of the the head 11.
TA - DA !!!!!
(http://img260.imageshack.us/img260/9267/spyroxdkv7.png)
it remember me spyro, a little dragon from a game XD (a fast colour of 30 seconds, without details, AA, and with the outline)
just an idea
bye
IMPORTANT: im from Chile, south America, and my english SUCK. sorry if i have bad english :'(. i will try to do my best next time. Bye
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I definitely like 10 the best. The others' heads don't really convey the sharp, slick qualities I'd expect from a dragon. 8 is good too. I think the wings on these two are very good, and are necessary to make it really 'feel' like a dragon.
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8 or 10 is gud.
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haha seriously tough choice.
i say number 1's head and maybe 10's body.
my girlfriend says 11 as a baby dragon.
Heh, I agree completely, as well.
(Not to be rude, but is the spell check is there for a reason, there's really no reason to say, "gud," in my opinion, but meh...)
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Uh, mayhap somtimes people like to misspell things just becuz?
10 all the way.
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6 or 7 but with some tiny wings added.
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are you looking for a small dragon , like a short dragon or a baby dragon?
for the first, I think 6, 8 and 10 are a good choice imo, 10 seems to be more adult than the others to me..
for baby dragons, 9 and 11..
difficult to chosse yeah..
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Great thanks to answer and you voices!!! ;D It's help me I hope...
Now We have 2 finalist!
I choose and colour them.
Urghhh! Damn! It's NOT lighten my choise... Now I am think on this again ???
(http://img262.imageshack.us/img262/3521/dragon005xo8.gif)
The color of skin will be a very many (and change by programm) - they will be one-colour and two-colour.
What you think about this skin?
Fernox Thanks! It's variant of very sweet dragon from you. I love them at first sight ^-^
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The head of the first one has a weird shape so I like the second of your coloured ones best.
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(http://art.game-designer.org/pixelart/edit/dragon005xo8.gif)
Daddy dragon >:D
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10, 8, and 4. four looks pretty tanked up.
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Between those two, I like 2 better. 1's beak looks odd, like it'd get in his way. I like the green skin, the others don't have the hue shift for the secondary color, so it doesn't pop as much.
Very cute, I love dragons.
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wow, very good color
number 1 is very good, the volume in the face is very realistic
number 2, is very sweet XD, i really like it
my favorite colour? the dragon of the middle (blue), it has a very good contrast and it looks very detailed
bye (I really want to see in movement)
:y:
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(http://art.game-designer.org/pixelart/edit/dragon005xo8.gif)
Daddy dragon >:D
bigger wings Gil! very nice edit otherwise though ;D
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hey
I would say 10 for an older male dragon, 8 for an older female dragon, and 11 for a baby dragon :).
cyas
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(http://art.game-designer.org/pixelart/edit/dragon005xo8.gif)
Daddy dragon >:D
Nice, man!
It's a serious daddy, very serious... Yes the dragon will be grow, not only face but and with body too... Thank you!
In black skin he is very demoniacal :hehe:
(http://img216.imageshack.us/img216/4168/dragon01lx2.gif)
10, 8, and 4. four looks pretty tanked up.
Tanked? :lol:
Something like this:
(http://img300.imageshack.us/img300/2616/dragon02lg9.gif) :durr:
At long last, they both a very like me and I will animated they both!!! I am :blind: tired choose ))
1 be a Boy.
2 will be a Girl.
They will be have similar animation, because he different only a head - and animation not many to differ from each other, but... man and woman movements is some different...
Hehe, Just need to start and will see...
Thank you, ladys and gentlemans!!
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i meant tanked, as in "like a tank", pretty beefy/ muscley.
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by tanked he ment strong. like nothing can get in its way.
@ theguywhocritisizedmyspelling: if i spell things wrong like that, its most likely on purpose, so dont sweat it. :P
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Wow, very good :y:
One thing though, I think the red dragon looks better with one extra color:
(http://img179.imageshack.us/img179/2554/dragoneddcg5.png)
I just recolored the green dragons, but I think it looks better this way.
Feel free to use this edit
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AT LAST!!!
I am finished other task - now time to animate dragons!!!
The first sketch animation for the boy:
on surface:
(http://img487.imageshack.us/img487/430/dragontrot01jo1.gif)
in stripe:
(http://img488.imageshack.us/img488/8761/dragontrot02wl6.gif)
I like this motion, but this motion - it's small jumps, i tried do another motion like a varan (giant lizard), maybe this will be more useful... will see.
dragonrc Thanks - after you edit, i think a one-color skin is unless, just all colors will be with light front side (like on you edit)
Feron Sorry, if I not correct understand you ))
Please comment ))
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Very nice, although I think a more lizard-like animation would be more easily recognizable, this reminds me more of a dog run animation...
If you decide to keep this, i suggest making his head move forward and down more with each step, showing more weight, and make the forward paws step further front, and cross his back legs when he takes a step with the hind legs (like racing dogs do while running).
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This actually looks more like how a rabbit would move rather than a large lizard.
Maybe studying the movements of a kimodo dragon would help some?
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Very nice, although I think a more lizard-like animation would be more easily recognizable, this reminds me more of a dog run animation...
If you decide to keep this, i suggest making his head move forward and down more with each step, showing more weight, and make the forward paws step further front, and cross his back legs when he takes a step with the hind legs (like racing dogs do while running).
No about head, but Yes about other, most likely. )) Maybe I decide this move, but for dragon-girl. And I have only 32x64 for animation - I fear this not enough for long throw of back legs, but I am try.
This actually looks more like how a rabbit would move rather than a large lizard.
Maybe studying the movements of a kimodo dragon would help some?
Yes komodo dragon, large lizard - next move will be something like this...
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Skecth animation - it's look like a giant lizard?
Which of type animation is more appropriate for this?
(http://img519.imageshack.us/img519/8274/dragontrot04bh7.gif)
(http://img488.imageshack.us/img488/8761/dragontrot02wl6.gif) (http://img223.imageshack.us/img223/6857/dragontrot03wl0.gif)
Maybe less head bounce? But on surface he is look not too bad...
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if hes going to lope, his forlegs need to come down farther, he doesnt look like hes actually touching the ground.
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Fixed some moments:
Thanks Adarias, it's better? If I right understand you.
(http://img375.imageshack.us/img375/2900/dragontrot05rd2.gif)
As I say earlier, I use small jump's for animation girl-dragon. And fixed some frame - something as you say, Turbo.
(http://img375.imageshack.us/img375/8774/dragon01trotdownlt2.gif) (http://img441.imageshack.us/img441/2271/dragon02trotdownam2.gif)
Maybe need the same animation for both?
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You might. The guy dragon looks like he's trying to sneak somewhere, those are very large strides.
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I love your animations. I like the guy animation, maybe ass a more serpent-like tone to it. And if you ever decide to animate another, Go for #4 and make him buffer and more armored, cool like. Like some kind of Rhino/Armordillo Dragon.
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Thank, Sharm! Yes!! Sneak somewhere is funnily, it's good! Yes, it's large step, but now I cann't do step smaller (( He most move on 2 tiles.
Chaos Tayoko - " ...ass a more serpent-like tone to it..." Maybe is will be in color vertion, I do this soon...
So... What you think about sketch for jump?
(http://img159.imageshack.us/img159/5342/dragonjump01qv8.gif)
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Oooo i am liking it so far. maybe you should have him flap his wings and hover for a momment before he starts falling.
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add one extra frame showing his front arms pushing to the ground even more. For a jump like that he needs to push with his front arms more than that. I would also add one extra frame to make his back(rear part of the character) one pixel higher.
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In addition to what piotrek said, I think his landing could be more staggered, either with his front or hind legs landing before the other pair. I'm loving the animations so far, though; super adorable. :)
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Yes I think you right guys, I am try it and this look much better
(http://img374.imageshack.us/img374/2969/dragonjump02ea3.gif)
Chalk: it's good idea, but this must be a just jump, not attempt to fly. He is will be to fly, but something later ))
Colored walk version
(http://img509.imageshack.us/img509/6607/dragontrot06jy2.gif)
(http://img166.imageshack.us/img166/9803/dragon03trotdownqu4.gif)
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Great animation, as usual from you :)
Minor stuff, if you've got the time and interest:
On the walking anim, the head seems to pop around too much, i'd try to make it smoother (maybe simulate some subpixel movement, reptiles tend to be very fluid on their movement). Maybe make the head move one frame later than the body, to simulate some bouncyness and dampening of the body movement (as any creature moves, the body tries to dampen the shocks and bumps from the floor, so that it doesn't get headaches with jittery movement :) ).
On the jumping anim, it looks nice. I'd suggest on the frame where he's falling to the ground, stretching the lizard (with some deformation) to show the speed of the movement.
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Dragon say "No!"
(http://img481.imageshack.us/img481/3439/dragon01ignoredownyl3.gif)
Variation of lie. Maybe first position more readability? But second more impressive. The third it's a something strange, maybe put head under wing...
(http://img529.imageshack.us/img529/2149/dragon01lie02downmb9.gif)(http://img166.imageshack.us/img166/4442/dragon01lie03downns7.gif)(http://img172.imageshack.us/img172/3293/dragon01liedowngz2.gif)
Position - sit.
(http://img177.imageshack.us/img177/742/dragon01sitdownrh3.gif)
He is very like something (like a fawn from dogs).
(http://img171.imageshack.us/img171/5002/dragon01stand01downxj0.gif)
Move for girl-dragon
(http://img166.imageshack.us/img166/2580/dragontrotdowncolor01wifc0.gif)
(http://img529.imageshack.us/img529/3899/dragon02trotdown2bb1.gif)
Fot Turbo:
Thanks! head on walk is pop around, because it's displacement this sprite on surface is constant (4 down, 2 forward pixels). And when put this animation from surface to stripe, than you see head bounce, but on surface this is not the case, if I right understand you ))))
For jumping, I think I try it.
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Fo the happy animation, maybe move the head back and forward a little bit.
The rest looks good to me, keep up the good work :y:
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Dragonrc, I am try do this step like a giant lizard, and he is not move head when he creep, but thanks, i try it, maybe it's better... maybe... I donn't know now ))
More animation:
Colored jump with improved landing:
(http://img110.imageshack.us/img110/8710/dragon01jumpdownrs3.gif)
Animation for lie:
(http://img389.imageshack.us/img389/8337/dragon01lie01downeq0.gif)
Dragon want playing )) Nice, but something strange in his move wings and face maybe more happy?...
(http://img74.imageshack.us/img74/5802/dragon01playdowndh0.gif)
His be tired:
(http://img389.imageshack.us/img389/1124/dragon01liebdownfr4.gif)
Dragon is feel angry:
(http://img516.imageshack.us/img516/9817/dragon01growldownws5.gif)
And sketch for very wrathful. Not finish last frames, need added one or two in end stripe for landing. And this fire is NOT big, because stripe have only the 32 px for width ((( Becuase I am do some deformation for his body... Something thinks?:
(http://img389.imageshack.us/img389/5153/dragon01barkdownel5.gif)
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I like your angry animation. I'd like to see it with no head movement or slight head movement of a pixel only. This way I think it'd seem even angrier by drawing more attention to the nose flaring.
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This way I think it'd seem even angrier by drawing more attention to the nose flaring.
i agree, i think slower head movements would make it seem like its taking deep breaths. A lot more emphasise on the nose flare and perhaps the head should go backward instead of up/down.
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the lie animation looks a bit like his arm is stretchy, probably because his elbows and upper arms dont move?
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Yes, you right, guys )) Without head moving been first variant (not put here), I am alter him.. why? I donn't Know. The brain is out, maybe ))
(http://img475.imageshack.us/img475/8589/dragon01growldownfz1.gif)
hopoo - Strange, I think they move, nevertheless?! Donn't really?
some WIP for expiration fire:
(http://img392.imageshack.us/img392/9964/dragon01barkdownbl7.gif)
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These are all great animations.
On the angry animation, try making the ends of his wings flap back a little, see if that looks better.
The firebreathing animation is looking good, except I don't like how his hands jerk like that. Maybe let them jerk outstretched all the way back?
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rabidbaboy With angry, yes, nice idea.Thank you!
About jerk hands - not understand correctly :huh:, his articulation hand like a dog, and if move him to back - it's brake him :)
WIP firebreathing
(http://img129.imageshack.us/img129/7946/dragon01barkdownpa8.gif)
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truly amazing, but this fire breath animation could be a little bit slower, i mean, his head moves too much and too fast
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i like it! although is it truly likely that its head will stay in the exact same position? not turning on its side a little or moving up? just straight forward and back?
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piotrek255 I give some delay, but I think it not need more, because it's must be some like a scare anybody, not attack.
chigsam Thank you! Yes head still in same position - because he use his head like a crosshair and firebreathing do mainly with help a body, not throw fire by head. Of course if I understand correctly you message )))
Also added light on hands, face and belly
WIP firebreathing (I hope this fin)
(http://img392.imageshack.us/img392/9964/dragon01barkdownbl7.gif) -> (http://img129.imageshack.us/img129/7946/dragon01barkdownpa8.gif) -> (http://img478.imageshack.us/img478/3814/dragon01barkdowned5.gif)
Fix playing:
(http://img74.imageshack.us/img74/5802/dragon01playdowndh0.gif) -> (http://img374.imageshack.us/img374/7671/dragon01playdownsz1.gif)
Fix move wing in angry:
(http://img475.imageshack.us/img475/8589/dragon01growldownfz1.gif) -> (http://img76.imageshack.us/img76/9751/dragon01growldownae0.gif)
Eat something:
(http://img146.imageshack.us/img146/5743/dragon01eatdownov3.gif)
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the "playing" jump was better without the doggish tong, imho.
(oh, did i mention it is absolutely cute and amazing already ?)
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Wow, the firebreathing is looking so good :y:
My only crit is that it looks like the dragon only has 3 legs in the eating animation.
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I've gotta pop in here and agree with others who are saying that this is nice. The only crits I can see are ones that others have brought up: the tongue in the playing animation looks strange and his front-left leg is missing in the eating animation. I really like the firebreathing animation; the fading is very well done. The only thing I might crit on that is that it doesn't go very far. If the fire sprays out that far in one frame, I'd think it would maintain at least a little momentum and keep moving rather than suddenly stopping. It looks nice as it is, but I think it would be even better if it continued to move forward as it faded.
These look quite nice; I look forward to seeing more if such exitst.