Pixelation
Critique => Pixel Art => Topic started by: Renlow on October 11, 2019, 09:28:55 am
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Hello, im trying to make a basic sprite and i need some advices
(https://i.imgur.com/F5IfhJQ.png)
(https://i.imgur.com/BBVMFFa.gif)
(https://i.imgur.com/VkVNqF7.gif)
(https://i.imgur.com/cBF0yTU.gif)
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It's hard to critique something when it's in such early stages. One problem I do see though is that in the side views, the character appears to be leaning forward and lack a butt. The pose of their arms is also inconsistent with the other frames, at least the way I read them (small pixel art is naturally rather ambiguous).
Here are a couple of possible ways to address it:
(https://i.imgur.com/Dq9toiv.png)
Neither is a perfect solution, and I think once you start adding hair, clothes, shading, etc, it'll be easier to subtly suggest features that cannot be shown with just a solid outline. So, rather than perfecting this outline, just keep this issue in mind as you move forward with drawing characters using this case.
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It's hard to critique something when it's in such early stages. One problem I do see though is that in the side views, the character appears to be leaning forward and lack a butt. The pose of their arms is also inconsistent with the other frames, at least the way I read them (small pixel art is naturally rather ambiguous).
Here are a couple of possible ways to address it:
(https://i.imgur.com/Dq9toiv.png)
Neither is a perfect solution, and I think once you start adding hair, clothes, shading, etc, it'll be easier to subtly suggest features that cannot be shown with just a solid outline. So, rather than perfecting this outline, just keep this issue in mind as you move forward with drawing characters using this case.
Thank you for helping me, i made this little change, it looks good?
(https://i.imgur.com/g3TvEl7.gif)
(https://i.imgur.com/newGMMc.png)
(https://i.imgur.com/kWgFs6A.gif)
Update:
(https://i.imgur.com/pOyomHI.png)
(https://i.imgur.com/DKxTIgG.gif)
Slow
(https://i.imgur.com/QChz6Tz.gif)
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Showing two legs like that is a nice solution! However, the character looks very blocky in that and the 2/3 views because their front is just a straight line. But again, that's something easier to fix once you're adding clothes and shading.
I personally prefer the thicker arm in the version before the latest update, the arm looks like it gets thinner at the shoulder in the latest version.
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Showing two legs like that is a nice solution! However, the character looks very blocky in that and the 2/3 views because their front is just a straight line. But again, that's something easier to fix once you're adding clothes and shading.
I personally prefer the thicker arm in the version before the latest update, the arm looks like it gets thinner at the shoulder in the latest version.
Yeah, i think is harder with less but i want to make a good outline first because i need the hair and clothes to be overlays
(https://i.imgur.com/uyc8Iv6.png)
(https://i.imgur.com/3aJi6KX.png)