Pixelation

General => General Discussion => Topic started by: Luminous_Reaver on April 17, 2007, 05:15:44 pm

Title: Guys I need help with some level making concepts
Post by: Luminous_Reaver on April 17, 2007, 05:15:44 pm
I wasn't going to post this, but I got too confused.
Also if anything's not clear, just ask.

Luminous Reaver: How are you with tiles, and measuring pixel things?
"Some days, life just looks like me versus every stupid chick in the whole damn world": what do you mean, "measuring pixel things?"
"Some days, life just looks like me versus every stupid chick in the whole damn world": (and I've never really messed too much with tiles)
Luminous Reaver: I mean I'm making maps, and I don't know how big they should be
Luminous Reaver: http://img461.imageshack.us/img461/9242/mapwarddn7.png
"Some days, life just looks like me versus every stupid chick in the whole damn world": ah
Luminous Reaver: That's a minimap
Luminous Reaver: http://img338.imageshack.us/img338/7319/spoilersno7.gif
Luminous Reaver: This room is it looks like the third one
Luminous Reaver: it's just a sketch
Luminous Reaver: it's the 2x3 square one
Luminous Reaver: http://img338.imageshack.us/img338/6929/dsgbabm2.png
Luminous Reaver: And here's is a GBA screen and DS screen lined up
Luminous Reaver: so you can count the tiles easy
Luminous Reaver: Now I don't know how big that 2x3 room needs to be tile wise
Luminous Reaver: I don't really expect you to know, since you don't pixel things often
Luminous Reaver: but it might be one of those common sense things I so often miss

Edit: Also I wasn't sure if this should have gone somewhere else.

Edit again: Look it moved :o
..Sorry about that..
Title: Re: Guys I need help with some level making concepts
Post by: Rydin on April 18, 2007, 11:05:19 pm
32 x 48?

Really, what is the question even  ???
Title: Re: Guys I need help with some level making concepts
Post by: Luminous_Reaver on April 19, 2007, 07:21:04 pm
I don't know, I want to make a Metroid-vania sort of game, and I don't know where to start with backgrounds.
Like how big I should make everything compared to the minimap.
Title: Re: Guys I need help with some level making concepts
Post by: ndchristie on April 19, 2007, 11:34:02 pm
obvious answer would be to use your screen size (whatever that is) as one block, so 2x3 is twice your screen wide and thrice it high
Title: Re: Guys I need help with some level making concepts
Post by: Luminous_Reaver on April 20, 2007, 01:38:56 pm
That seems too obvious.

In a lot of platform games I've seen, when a character jumps, the screen sort of follows him.

Unless I'm overlooking some other obvious solution?  :blind:
Title: Re: Guys I need help with some level making concepts
Post by: AlexHW on April 20, 2007, 09:33:50 pm
test it...
experiment.
choose what you like, and what works for you.
Title: Re: Guys I need help with some level making concepts
Post by: Xion on April 20, 2007, 11:51:52 pm
That seems too obvious.
You sound dissappointed.

Quote
In a lot of platform games I've seen, when a character jumps, the screen sort of follows him.
You can still have smooth scrolling. The screen sizes is only to make mapping things easier and more intuitive. It's not like one screen/map block can't scroll into another. Just once you hit the border between them, your map coordinates change. Doesn't have to be a single-screen deal.

Unless you want it to be.
Title: Re: Guys I need help with some level making concepts
Post by: Luminous_Reaver on April 21, 2007, 02:14:50 am
"You sound disappointed."
Yeah because I was all confused so I was expecting some awesome clever answer, and it turned out it was just something that I missed.

So yeah this is so rough a rough draft that I'll post it here since I can't call it pixel art yet.

(http://img255.imageshack.us/img255/2176/roomone2is1.png)

Expect to see what this becomes in the Pixel Art forum sometime soon. (Hopefully)
Title: Re: Guys I need help with some level making concepts
Post by: AlexHW on April 21, 2007, 05:18:34 am
looks like a good start, the size of everything seems to work great as far as I can tell so far.