Pixelation

Critique => Pixel Art => Topic started by: Opacus on April 14, 2007, 12:02:45 pm

Title: New avatar + Mecha.......Just a dump actually.
Post by: Opacus on April 14, 2007, 12:02:45 pm
(http://img291.imageshack.us/img291/7793/avatarbluedudeagaintranus2.gif)
Bit of a new style, no dithering. Just to try how my stuff looks without dithering, and bringing my blue haired character in a new perspective.
21 colours inc trans. I think I'm giving up on that demon, because the readability is too low, the pose is wacked, and it would basicly mean redoing the entire image.

(http://img440.imageshack.us/img440/9754/mechcoloursx2.gif)
That one's inspired alot by snake. It will be animated.

Comment away.
Title: Re: New avatar + Mecha
Post by: Rerg1 on April 14, 2007, 04:30:06 pm
Ocapus, I love how your improving but I can still see room for improvement.
Try to use some dark colours and not dark ones or make some shadows and place them on the opposite side of the face which is not recieving light.

Your colours are too closely in light.

Helm will probally come and he can probally help you on anatomy.

BUT, massive improvement from the last face.

Keep it up.
Title: Re: New avatar + Mecha
Post by: ~KING~ on April 14, 2007, 05:15:45 pm
Is it just me or are his eyes far apart. ???
Title: Re: New avatar + Mecha
Post by: Opacus on April 14, 2007, 05:48:59 pm
Rerg: Eh? I don't exactly get what you're saying. Don't use a dark shade, use a dark one instead?  ???
Thanks for the compliment too :), yup, there's always room for improvement.
~KING~: You're not the first one to say that, here:
(http://img57.imageshack.us/img57/4540/avatarbluedudeagaintranfc0.gif)

UPDATE:
(http://img62.imageshack.us/img62/4787/mechcolourqi5.gif)
Title: Re: New avatar + Mecha
Post by: Tremulant on April 14, 2007, 07:12:11 pm
Hey, Opacus, this is looking pretty cool. Great colours and your improvement rate is really impressive. I've got just a couple of crits for you, and an edit to go with.

(http://h1.ripway.com/tremulant/Edits/opaface.PNG)

First has to do with the high colour count. You have way too many colours here, and it's making the pic look blurry. In the places I edited, I cut back the use of skin tones, and reduced the amount of AA. Sometimes a more simplistic approach can be better, or at least... cleaner. The hair, too, which I didn't edit, but which suffers from the same problem: High colour count and over AA'ing is making it look blurry.

Apart from that, I think your forms could use a bit of refinement. They aren't bad overall, but some things (the neck and hair particularly) look just a bit... I dunno, wonky? Again, though, this might be from the over AA'ing and blur, distorting forms and hurting readability and what not.

I like it. You have a great eye for colour. Congrats. :P
Title: Re: New avatar + Mecha
Post by: Opacus on April 14, 2007, 08:23:53 pm
Thanks Trem, yeah, you're right, thanks for the great edit.
No comment on the mech by anyone btw?
Title: Re: New avatar + Mecha
Post by: Opacus on April 15, 2007, 08:30:25 am
Sorry for the double post, but:
(http://www.pixeljoint.com/files/icons/avatar_blue_dude_again3_white_lines.gif)
Better?
Colours reduced to 16.
Title: Re: New avatar + Mecha
Post by: philipptr on April 15, 2007, 09:26:48 am
Better, but I still agree with Tremulant, that some forms need some refinement. The nose isn't as well defined as it could be (Tremulants edit actually show perfect what I mean), and the hair espcially on our left side looks erm well I can't really describe it but very unnatural. Normaly hair uses to fall downwards and even if it is a bit curly it doesn't get inn such odd shapes. At the moment it looks a bit like he has dreads + they don't really want to follow the rules of gravity :D
Okay maybe this description is a bit extrem, but what I only want to say is that imo you could make it much more realistic by making the area of hair smaller especially in terms of width.
Nice shading on the skin, but the highlight on his cheek is stil a bit low
Title: Re: New avatar + Mecha
Post by: Rerg1 on April 15, 2007, 10:05:53 am
Don't try to shade the colours in an unorginised fashion.
It stops giving defenition to the face.

Good Edit. The cheeks lightsource shouldn't be that low and the hair looks a little splongy and less defined.

Okay :D I hope you'll imrpove!

Cheers, Rerg.
Title: Re: New avatar + Mecha
Post by: gliding on April 16, 2007, 06:25:03 pm
with the mecha pic, i suggest you find a lightsource that illustrates depth between the leg in the forefront, and the one in back. right now, they read as if they are on the same plane- not a good thing.
nice job so far though ^^.
Title: Re: New avatar + Mecha
Post by: Jad on April 16, 2007, 08:51:40 pm
Man, does anyone know what's up with the mecha picture? When I try to open it up for editing in GG, it tells me that the 'color table is empty' and doesn't open the picture. Which is a shame, 'cause I wanna edit it :3~

EDIT:

Nevermind, I took a screenshot and color-reduced. Actually, it seemed to do quite well with a lot less colour.

I'd suggest that you work on a non-white BG when you pixel. That way you get a real feel for what you're creating. 0:

I tried to get rid of some outlines that IMO were unneeded and define some shapes and lightsource.  ...And played around with the color. It's not polished though :[]

But if I edited it more I'd perhaps steal your piece. I LOVE that Mecha anyways.

Oh, and biggest thing, of course, I changed the feet, I think they looked way too elephant-like/organic. Aw well, make it what you want.

(http://img.photobucket.com/albums/v490/jadmadeyes/MEKKA.gif) (http://img62.imageshack.us/img62/4787/mechcolourqi5.gif)

Mine < > Yours

(there's some really weird stuff going on with my picture, I hope you can disregard it :| Incoherent shadows+shading and whatnot. I hope I wouldn't make those mistakes if I'd made it from scratch. Anyways, I'm simply trying to convey an idea with this edit. :3 And why did I choose such a worthless BGcolor? It blends with a lot of the colors of the mecha. Dangit.)
Title: Re: New avatar + Mecha
Post by: Opacus on April 19, 2007, 09:15:41 am
I love your edit Jad, thanks alot =)

Gliding: Yup, your correct, I'll fix that.

And until I get my mech fixed, here's the first boss for my game with those rocks I made earlier :D

It's a vampire. The boss: He has two phases, vampire phase and demon phase. Every time 10% is cut of his health, he will turn invulnarable for a while, and send 5 blood
sucking bats towards you. These bats must be killed before they can suck your blood, if they are not, they will return to the Count and give him the blood. If you are sucked by 10 bats, he will be able to sacrifice the blood to a demon god he honors, and he will turn into a demon. This will make him twice as powerfull. (If he does not get infused with 10 bats before he reaches 20% of his health, he will automaticly turn into a demon.) So he always turns into a demon, atleast at 20%. But for example, if you get sucked by all bats at 80% of the counts health, he will then already turn into a demon, most undoubtetly killing you.

Only have the vampire form till now:
(http://img180.imageshack.us/img180/2763/thecountrunloopvu6.gif)
Running ofc =)
What's especially is bothering me, is a cape. How do capes move when you run?
Title: Re: New avatar + Mecha.......Just a dump actually.
Post by: mangust on April 19, 2007, 11:44:29 am
All comments about highlight it's right. Last you edit better, but still have some garbage on face and that give you problem with you light, it's look as bruise.
I hope this edit help you, I am not repaint you face, because it's your's )) just remove unnecessary pixel.
(http://img389.imageshack.us/img389/1663/opacusavatar01vj7.gif)
Now you may edit you form more correct - more cheek-bone, nose or something else.
And think about hair.  Dreads it's good idea, but realization a bit no good ;D