Pixelation

General => General Discussion => Topic started by: Matriax on April 07, 2007, 09:38:08 am

Title: Games in Planometric view
Post by: Matriax on April 07, 2007, 09:38:08 am
Hello,

Well, along time no post....

I try to making a game for a DS. And think the best view for my idea is make the view in planometric.

But i not have much references only boktai from gba. I view this game in "sprite challengue" in this forum.

For the moment the game is beetwen isometric/planometric. I think the best option is planometric, but think i will make in isometric that i have more practice etc.. but need more references that how make iluminations, or pixel-arts in this view, or a city make in planometic for view how be the game better and for get a decision of perspective.

And if exist any tutorial of houses or character in planometric, etc...

In google not find good results putting "planometric" :( "gba planometric" "planometric characters", "Games Planometric" etc...

Any have idea of games in planometric, pixel-arts, etc... ¿?

Thanks in advance.
Title: Re: Games in Planometric view
Post by: Gil on April 07, 2007, 05:23:48 pm
The city level of Earthbound for SNES was planometric. Then there's boktai. There's a small tutorial on SpriteArt.com about planometric too.
Title: Re: Games in Planometric view
Post by: ndchristie on April 07, 2007, 09:40:54 pm
planometric is not a real word, so yeah, it will be hard to find results for it.  Technically, planometric is just isometric where the angle shared by x and z is 45 degrees to y instead of 30..  I dont know of many games which use this, and honestly cannot find any off the top of my head


I highly recomend this book for anyone planning to work with projections:
http://www.amazon.com/Basic-Technical-Drawing-Student-Workbook/dp/0078457491/ref=pd_bbs_sr_2/002-8259644-9564069?ie=UTF8&s=books&qid=1175981948&sr=8-2
if you really like your compy, you might get bored with all of the information on tools, but there is a lot of important stuff in there that is just as useable in pixel-art as it is anywhere else
Title: Re: Games in Planometric view
Post by: Matriax on April 09, 2007, 09:57:47 am
Thanks for the reply.

About Earthbound not is this case, have 1 diagonal the plaometric have 2 diagonals...  i dont know how explain...

And yes i view the tutorial in the sprite-art.

And thanks fot the link Adarias.


I think i need to practice more, and hope put anything in this forum soon.
Title: Re: Games in Planometric view
Post by: Gil on April 09, 2007, 10:20:34 am
No, you misunderstood me. There is one level in Earthbound, the city level, which is planometric, not the whole game...
The city is called fourside :)

Here is the full map:
http://walkthrough.starmen.net/earthbound/image/maps/fourside.png
Title: Re: Games in Planometric view
Post by: Matriax on April 11, 2007, 09:25:04 am
Ah Sorry Gil!!

Thanks for the map, yes this is planometric :)
Title: Re: Games in Planometric view
Post by: Gil on April 11, 2007, 09:55:32 pm
Glad to be of help. Notice that it looks better in-game, it wasn't meant to be looked at in total...
Title: Re: Games in Planometric view
Post by: Matriax on April 18, 2007, 06:08:51 pm
Hello again...

And any tutorial or form to work in planometric view, or how to make in psp or anything a "circle in 45º" ?

Thanks ins advance.
Title: Re: Games in Planometric view
Post by: Delgneith on April 22, 2007, 10:10:28 pm
I do believe that "circle in 45" are the same as circles in a non-skewed projection. Do a bit of Googleing for axonometric or planometric and circles and you'll find they seem to claim it's just a regular circle.
Title: Re: Games in Planometric view
Post by: Matriax on May 14, 2007, 09:38:51 pm
I look for good examples in "planometric or axonometric" in google and not ahve good results, and minus with circles.

And find things, but only rectangular houses or forms :( .
Title: Re: Games in Planometric view
Post by: ndchristie on May 15, 2007, 01:19:57 am
its just a perfect circle.  in 1:1 ratio, planometric as you call it, distances are the same vertically as they are horizontally.  another thing to keep in mind is that a sphere is a perfect circle from every angle.


so if that's what you need, look no further than the shift key :P