Pixelation
Critique => Pixel Art => Topic started by: Fry on March 29, 2007, 09:18:34 pm
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(http://img.photobucket.com/albums/v477/west_nile/DSMockup.png)
I was bored today and decided to create a mock-up screenshot of a modern Golden Axe type game with RPG elements.
I seem to have a disorder where I start new things without finishing older projects. Gonna go work on my running fighter sprite now.
-Fry
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Haha, I fully understand your "disorder"; might not be a bad thing though.
Lotta good things happening in this screenshot. I like what you did with the trees, sky and building; has a real painterly quality to it. But I would like to see the objects closer to the viewer more distinct. More AA or Cel-out on the HUD and characters would help this out alot.
The mountains in the background aren't really necessary, they seem abit out of place or a wasted element at this point. I would subdue them further into the distance.
Also, at first glance, the building seems abit out of perspective but I remember that it is and its okay to be out of perspective sometimes. It's good that you took the artistic initiative to do this; it gives the building a greater sense of height. False horizons happen all the time in 2d side-scroller games.
Just a quick critique~
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looks all great except that the characters are lost in it. pop them out or tone the bg down i think :)
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I'd love to see this mockup, as I'm working on some game graphics for a similar style game, but the image is gone. An chance someone could post it again if they have it?
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(http://img503.imageshack.us/img503/9650/dsmockupto4.png)
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Thanks, looks cool!
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They're good, but the sprites get lost in the background, maybe lower the saturation of the bg colors.