Pixelation

Critique => 2D & 3D => Topic started by: Cherno on August 15, 2019, 06:43:33 pm

Title: Steel Empire / Cyber empires (1991) voxels
Post by: Cherno on August 15, 2019, 06:43:33 pm
I created voxel models for the cyborgs from 1991's Steel Empire / Cyber Empires videogame. I imagine they would be used in an isometric action game like Mech Assault or Desert Strike.

Mercury - Cyclops - Dragon
(https://abload.de/img/output_j0dtd8gtjv6.gif)(https://abload.de/img/output_txkuhq7jj0p.gif)(https://abload.de/img/output_ewsm4f3hkpk.gif)
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Mars - Crossbolt - Achilles
(https://abload.de/img/output_ok0axm6tk2c.gif)(https://abload.de/img/output_wziwti5xjdk.gif)(https://abload.de/img/output_ol7yblhzki9.gif)
***********************************************
Hercules - Behemoth - Titan
(https://abload.de/img/output_drfmucm7jwu.gif)(https://abload.de/img/output_zg44cqfujef.gif)(https://abload.de/img/output_e3nstq7qjr4.gif)

Mars animation:
(https://abload.de/img/ezgif-2-aaefc4d9cecbwkj0b.gif)

Title: Re: Steel Empire / Cyber empires (1991) voxels
Post by: Vinik on August 16, 2019, 07:03:06 pm
In magickavoxel you could enhance the materials to achieve metallic surfaces. I bet they would also look cool rendered with marching cubes. Maybe they could work in sprite-stack technique, but it would best to increase contrast for readability.
Title: Re: Steel Empire / Cyber empires (1991) voxels
Post by: big brother on August 17, 2019, 08:10:00 pm
What program did you use to animate the movement?
Title: Re: Steel Empire / Cyber empires (1991) voxels
Post by: Cherno on August 17, 2019, 09:47:28 pm
I exported the voxel models to obj and then used 3D Studio Max to render the sequence. There is no real movement involved, every frame is seperate (although the voxel model was cut up into different parts like legs, top cannon, and so on).