Pixelation
Critique => Pixel Art => Topic started by: EndarRaven on July 13, 2019, 11:02:51 am
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There's upscaled version of my previous work
I was doing fine until i got to face and hair, struggling with finding right approach
Could use advise and critique
(https://i.imgur.com/iqgNIER.png)
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I'm not going to critique the hair or face, but rather the body:
(https://i.imgur.com/kfdLme9.png)
Try adding more shapeliness to the different parts of the body - it'll make the joints feel more like the connections between limbs, help distinguish the shoulder from the arm, the arm from the fore-arm, the wrist from the hand etc. I would suggest referring to an anatomical diagram for muscle and bone placement. I can get back to you if you have more difficulties.
Hope this helps. :y:
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I like path you took, but don't want to be overly realistic
(https://i.imgur.com/WXATaki.png)
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No need to throw the baby out with the bathwater. Chris2Balls' version was much more realistic (and body realism is a worthy objective) but I know you're going for a more idealistic style. However, look at this:
(https://i.imgur.com/kwc3lUN.png)
It kinda looks like a man and a woman when you don't have any sexual characteristics to give you cues.
(https://i.imgur.com/Y2thZJF.png)
This is my attempt at blending Chris2Balls' arms and legs into your torso. I think the result is more appealing; the arms and legs are a little more shapely.
I also added a shadow on the face from the hair. If you play it right you can get a bit of 3D information into face shadows. And a little shadow definitely makes a female face more appealing to me, YMMV.
You could probably go darker still with the face shadow, looking at it now I've been a bit light-handed.
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Latest edit
(https://i.imgur.com/qxuDFr2.png)