Pixelation

Critique => Pixel Art => Topic started by: Peppermint Pig on October 13, 2005, 03:50:10 am

Title: Viking Game
Post by: Peppermint Pig on October 13, 2005, 03:50:10 am
A fun small project I'm working on (J2ME Game). Sprites and tiles thus far:

(http://virtual.dyc.edu/~peppermint/temporary/viking_tiles_001.png)

(http://virtual.dyc.edu/~peppermint/temporary/viking_sprites_001.png)

Vikings Ho!!

(http://virtual.dyc.edu/~peppermint/temporary/viking_walk_01.gif)
Title: Re: Viking Game
Post by: FaeryShivers on October 13, 2005, 05:55:17 am
Hmm everything looks nice pep, the only thing I see that looks a bit off is that the water detail/style doesn't seem to
match up with everything else. Do you have a sample of the tileset in action? Maybe I'm just drunk on sleepy.
Title: Re: Viking Game
Post by: FatalFetus on October 14, 2005, 01:32:00 am
Very nice, especially for the teeny sprite size. Will this game be available for play?
-has viking fetish-
Title: Re: Viking Game
Post by: Sawtooth on October 14, 2005, 04:04:58 am
Looks nice.  What's the game about?  Is it an adventures of lolo-type adventure?

It might work well to add some texture to the dirt parts; have you tried that yet?
Title: Re: Viking Game
Post by: Crazy Asian Gamer on October 14, 2005, 04:44:49 am
If that really is dirt, then I have to agree with Sawtooth. Texture would be appreciated.

By the way, what does J2ME stand for? I'd hazard a guess of something Java 2 related. In any case, I'm interested.

Otherwise, I like the cartoony style. It's a nice change from my day so far.  ;)
Title: Re: Viking Game
Post by: Sdw on October 14, 2005, 07:19:44 am
I'm the coder of the game, so I can answer some of the non-artisitic questions! :)
J2ME is Java for cellphones, and the game is going to be a puzzle game.
Title: Re: Viking Game
Post by: Peppermint Pig on October 14, 2005, 11:44:26 pm
Thanks for the suggestions, I will modify the dirt on the bank later.

Here is an update (click to zoom!).

(http://virtual.dyc.edu/~peppermint/temporary/viking_sheet_wip_05.png)

Animations to follow shortly.
Title: Re: Viking Game
Post by: Helm on October 14, 2005, 11:49:07 pm
but but! helm and camus!
Title: Re: Viking Game
Post by: Peppermint Pig on October 15, 2005, 12:39:38 am
Time and energy allowing, I will do Camus and Helm characters.

(http://virtual.dyc.edu/~peppermint/temporary/viking_hero_question.gif)

(http://virtual.dyc.edu/~peppermint/temporary/viking_hero_frontwalk.gif)

(http://virtual.dyc.edu/~peppermint/temporary/viking_hero_walkrear.gif)

(http://virtual.dyc.edu/~peppermint/temporary/viking_hero_walkleft.gif)

(http://virtual.dyc.edu/~peppermint/temporary/viking_hero_frantic.gif)

(http://virtual.dyc.edu/~peppermint/temporary/viking_villain_dracula.gif)
Title: Re: Viking Game
Post by: Lmnop on October 15, 2005, 06:15:33 am
Yo pep, awesome work as i already said in IRC the update is mad, good to see all the animations and the new characters.
The 2nd character however has a striking resemblence to Jinx i think it was from pokémon. Other than that keep up the good work and look forward to seeing more.
Title: Re: Viking Game
Post by: Conzeit on October 16, 2005, 07:50:49 am
what? you're animating us  :D

I just thought that was a random pic you put in :p awesome
Title: Re: Viking Game
Post by: David on October 17, 2005, 01:31:02 am
Could we see a big mock with all of these tiles put to use?
Title: Re: Viking Game
Post by: Peppermint Pig on October 17, 2005, 04:02:11 am
Sure! Will have a proper update later, but here's a quick mock (with some new tiles).

(http://virtual.dyc.edu/~peppermint/media/pixel_art/viking_mockup_001.png)
Title: Re: Viking Game
Post by: Zolthorg on October 17, 2005, 11:41:21 pm
The water has been proposed as strange before, i feel the dark spots really detract from the softness of the rest of the tiles.
I would recommend light spots (i believe they're supposed to be rocks at the bottom of the steam?)
the tiles are looking nice so far, perhaps some dithering on the riverbank could help to make it look more dirt-y
If you plan to have rocks that the character can push, then i would suggest slightly hue-shifting the color of those, as all rocks currently share the same palette.
Title: Re: Viking Game
Post by: Kazuya Mochu on October 17, 2005, 11:58:58 pm
well I love it. I think I couldn't expect any thing less then this from you acctualy, but this is really cool. very professional and tight!
the only thing i could put the finger on is the  river. the fact that you go from blue to grass... and then have a brige instead of step stones...
the river is like "carved" in the ground right? I think we should be able to see some dirt on the sides. maybe some small rocks with a bit of foam around or just the stream effect.
anyways, it's you work and this is just an opinion.

take care,

Kazuya
Title: Re: Viking Game
Post by: Peppermint Pig on October 20, 2005, 08:32:04 pm
Thanks for your comments everyone.  :D

I agree that dirt on the vertical sides of the banks would be nice. I don't think I can agree with the spotty water issue, however. There needs to be some contrast between what the character can walk on and what it can't walk on. Identifying which stones can be moved is a good point and problem. As of now, I have some stones that are sprites, and the rest are either square walled stuff or sitting in the water. As far as the game goes, if you move a stone over water, it's no longer going to be able to move around and instead becomes a platform. If it's on the grass, then it's an obstacle. The sqare items are meant to be immobile, so shape does play a role in distinguishing what can be moved. Anyhow, it's up to the coder to use or not use them and I'm having some fun with these. Maybe if I added another highlight to the movable stones, they would pop out better.

Another update. Added some crop fields, included the house, added a Helm sprite, etc...

(http://virtual.dyc.edu/~peppermint/temporary/viking_sheet_wip_06.png)
Title: Re: Viking Game
Post by: Helm on October 20, 2005, 09:15:25 pm
haha! x-ecutioner style!
Title: Re: Viking Game
Post by: Sdw on October 24, 2005, 03:48:47 pm
Here's an example of the graphics in use in the game:

(http://sdw.webhop.net/tmp/viking_game.png)
Title: Re: Viking Game
Post by: Peppermint Pig on November 08, 2005, 03:48:08 pm
(http://virtual.dyc.edu/~peppermint/temporary/viking_vex_splash_wip_002.png)