Pixelation

Critique => Pixel Art => Topic started by: rougewisp on March 18, 2007, 02:45:09 am

Title: Hyperrealism in pixel art and its applications to the contemporary design scene.
Post by: rougewisp on March 18, 2007, 02:45:09 am
No, not really. It sounded better than 'dinosaur lineart, lulz'.

Brief artistic background: Photoshop/design/photography/vector en masse, little to no drawing.

(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv105.gif)

So I'm trying to hammer out this piece. I followed the Derek Yu school of drawing lineart, but I'm not terribly satisfied with how it looks. And seems like I would be wasting a lot of time if I started coloring it, etc. only to go back and redraw everything.

Anyways, the final product looks fantastic in my head, but I keep getting hung up on the lineart. I know it's not a lot to go on, but any thoughts? Particularly the leg and the tail, which look like absolute crap to me. Someone suggested that I elongate the head to make it less humanoid, which I've been toying with but with little success.

(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv207.gif)
current version
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Helm on March 18, 2007, 02:59:23 am
The character is off-balance. Check center of gravity by eyeballing mass distribution. Given that massive tail that would connect at the spine, the feet need to be pulled to the right for at least 20 pixels.

And 'dino lineart' is fine.
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: AdamAtomic on March 18, 2007, 04:30:06 am
or more appropriately, his head pushed forward to balance everything out; while it can be adorable, dinosaurs likely never sat up straight while sticking their tails out at a 90 degree angle!
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: rougewisp on March 18, 2007, 04:38:48 am
Moved legs, changed a few lines. Feet were crap, so I made them into... stubs, I guess. Can't have it be too realistic, now. Looking at it now I think I might want to bring the legs closer to the body.

(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv106.gif)
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Rydin on March 18, 2007, 04:49:16 am
No right arms and legs? ???
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: rougewisp on March 18, 2007, 05:28:25 am
(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv107.gif)

Changed stance and added in right limbs. Are the arms too big, maybe?
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Crazy Asian Gamer on March 18, 2007, 08:02:48 am
(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv107.gif)

Changed stance and added in right limbs.
looks better.
Quote
Are the arms too big, maybe?
The arms themselves, being too big or small, well, at this point, it's a style choice, and I don't personally think it's too big.

However, the (dino's) right limbs, assuming this piece is not isometric, would appear smaller than the closer left ones, with the basic rules of perspective and all.

I hope to see you color it in soon. Methinks it could be smaller, as I wouldn't attempt to color something this large. XD
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: rougewisp on March 18, 2007, 10:29:35 am
(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv201.gif)

It's 6:30am here, I should probably sleep. Anyways, I just wanted to get the colors out, and mess around with light and shadow a bit.
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Malor on March 18, 2007, 01:13:01 pm
(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv201.gif)

It's 6:30am here, I should probably sleep. Anyways, I just wanted to get the colors out, and mess around with light and shadow a bit.

Where is your lightsource coming from? I can see like..2 or 3. The stance for the dino seems unbalanced. Make both feet lay flat, unless the DIno is supposed to be running, if that is the case..I made an edit, I messed with the leg stance, to make a sort of waddle..run stance, and I changed the shading to match a single lightsource. I also...completly fucked up the left arm :-[

(http://img96.imageshack.us/img96/7512/dinoeditoq2.png)
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: rougewisp on March 18, 2007, 08:52:36 pm
And here's a picture of me trying to bite off more than I can chew:

(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv202.gif)

With the legs I was trying to make the dinosaur (I should probably name him something...) have kind of pin legs.  Hopefully this one emphasizes it a little more.

I didn't really like the lighting, or the fact that it was floating in space, so I decided to uh... redo it. I'm pretty much clueless when it comes to lighting though, so help is appreciated. I'm going to hold off on the big fire and the streetlamp until I'm happy with the smaller fire.

I think I need to redo a lot of the colors.
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: rougewisp on March 20, 2007, 09:53:26 am
I realize double posting isn't in the best of web etiquette, but I figure it's been two days and I've made a fair amount of edits.

This is where I am with it right now:
(http://www.hostdub.com/albums/rougewisp_album23/rexlineartv207.gif)

Dithering is more difficult than I had initially thought.
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Souly on March 20, 2007, 01:11:45 pm
I wouldn't start dithering until you've fixed all the flaws with the character.
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design scene.
Post by: rougewisp on March 27, 2007, 05:39:38 pm
Well, I hate to sound like a dick (and be a thread necromancer), but wouldn't I have fixed them if I had recognized them to begin with?
Title: Re: Hyperrealism in pixel art and its applications to the contemporary design sc
Post by: Malor on March 28, 2007, 01:09:28 am
well, the feet still confuse me..alot, and this guy is alot bigger than I had assumed O.O.. I like the fire and the barrel, but the feet jsut completely confuse me..