Pixelation

Critique => Pixel Art => Topic started by: artisan on March 17, 2007, 09:33:33 pm

Title: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: artisan on March 17, 2007, 09:33:33 pm
started on some top down tiles to try and do better than my previous efforts.. here is what i have so far...


UPDATE!!!
thanks muchos for the edit adar's :D... think this is better

been a while since i updated but been busy on web jobs and course stuff. aaanyways... here is where the tree currently stands...

(http://xs313.xs.to/xs313/07135/tiles.gif)
... gimme comments on both i dont see the need to open up a new thread for the fadav.

(http://xaoss.com/uploads/hotmintav.gif)

thanks.
Artisan

Old Images:

4th - http://img137.imageshack.us/img137/4204/tilesqy0.gif
3rd - http://img490.imageshack.us/img490/4783/tilesow1.gif
2nd - http://img388.imageshack.us/img388/2261/tilespa9.gif
1st - http://img130.imageshack.us/img130/2932/tilesce3.gif

p.s.. if you want to see my previous efforts click > http://www.xaoss.com/portfolio/images/pangaea.gif

thanks,
artisan
Title: Re: wow is me for i have tiled
Post by: Hawk on March 17, 2007, 10:09:51 pm
Well first off there is an issue with the tree because you use two styles, both incomplete becausee they share. The left side of the tree that you are trying to inact shading over is more detailed, and tree like then the faded remainder of the tree. Usually when shading you do it was a whole, not just the change in the under brush. The base is alright, and not much to complain over. Though my advice would just be to follow through with the style that you example on the left side of the tree throughout the entire tree. Now about the ground. Usually unless you intended it to be tiled ground for farming, it never has lines. i would suggest ditching the lines, and adding detail through other manners. Finally on the grass you have created it to look like there are shrubs among the grass because of the large portions of differently shaded areas that you use. If your going for a grass style it should be diverse, and not have any same color blotches/connections in one area unless you intend to make a larger creation such as a bush, etc. Finally, if this is a tileset add variation, not just the same tiles copied over and over again, because it ruins it. Diversity is key in any artistic creation, especially landscape.
Title: Re: wow is me for i have tiled
Post by: abzdragon on March 17, 2007, 10:48:06 pm
I really like the colors you used for this. If you are trying to show a lightsource from the rightside you should probably remove that dark line you have outlining that side of the tree and go with something lighter. And it's much improved from your last attempt!
Title: Re: wow is me for i have tiled
Post by: Serendor on March 17, 2007, 11:00:20 pm
don't the root of the tree look very strange?

looks like its a bunch of sticks put together....

otherwise I like it, or... I like it anyway.... but the root are as mentioned, a bit odd...
Title: Re: wow is me for i have tiled
Post by: Serena on March 18, 2007, 12:38:22 am
I have to say, I like the colors, too!  But I don't like how the tree looks like a perfect Sphere.  A good way to do it is to bobl a bunch of sphere's together, then rough 'em up with leaves.
Title: Re: wow is me for i have tiled
Post by: Xion on March 18, 2007, 02:15:25 am
This is real, real cool. I 'specially like the treetrunk.
I can see some lines in your grass, but not do to bad tiling but rather due to there being actual lines through the tile. Like a plus sign. The grass is a bit noisy, but not too eye-jarringly so. At least not to me. Still, a little toning down or variation would benefit it. The...very middlest tone on the tree could be darkened a bit, I think. I agree about the lines in the dirt though. They do make it look like it was tilled (not tiled) or something.
Oh, and the leaves could cast a shadow on the upper trunk/tree could cast a shadow on the grass.
But really, very nice.
Title: Re: wow is me for i have tiled
Post by: RhysD on March 18, 2007, 06:26:08 am
I think the grass is a bit too detailed at the moment. I have a feeling that any characters laid over the top would be lost. Perhaps dumbing down the amount of detail in the grass but somehow keeping the great colours you have at the moment might help out? Also the tree and flower details will stand out a bit more. At the moment they're blending in as well. Maybe a slightly darker outline or shading outline on the tree might help.
Title: Re: wow is me for i have tiled
Post by: Ryan Cordel on March 18, 2007, 11:35:41 am
Either dumbing down the detail and keeping the color, or he could just tone down the saturation/brightness of the grass so it doesn't look as bright.
Title: Re: wow is me for i have tiled
Post by: I Am Uh on March 18, 2007, 02:51:11 pm
the grass is wonderful, but I think the dirt needs to stick out less. Like try to make grass sticking over the dirt, and maybe round it a little. Really rather nice though.
Title: Re: wow is me for i have tiled
Post by: artisan on March 19, 2007, 11:07:54 pm
UPDATE!!!

(http://img388.imageshack.us/img388/2261/tilespa9.gif)

i think i will keep the old dirt for farm land... and will add crops and stuff... hows the new dirt and transition tiles? i plan to add sloped ones too to make the shapes less square.

as for the tree i plan to redo the top of it... edits are very very very welcome.. or other pixel references to get ideas.

thanks.
Artisan
Title: Re: wow is me for i have tiled
Post by: Sharm on March 19, 2007, 11:17:11 pm
It's looking much better.  I still think the grass is too busy though.  I think all you need to do to fix it is to tone down the contrast.
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: artisan on March 20, 2007, 11:17:14 pm
UPDATE!!!

(http://img490.imageshack.us/img490/4783/tilesow1.gif)

toned down the grass ever so slightly... guessing i should do some more now i look at it?... I am yet to edit the tree still... i have added in slanted grass tiles and a rock... also i created myself a fadavtar!... gimme comments on both i dont see the need to open up a new thread for the fadav.

(http://xaoss.com/uploads/hotmintav.gif)

thanks.
Artisan
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: Serena on March 21, 2007, 01:16:02 am
It looks better, but yeah, I still don't like the tree... the way it is round with those dark, hole-ish parts it looks kinda like a rotting apple to me.
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: Sharm on March 21, 2007, 09:39:40 pm
What are the pillars?  They're a little too geometrical to be rocks.  The grass looks better, but it's not quite what I was thinking of.  I'll do an edit when I get the chance.

The fad avatar looks great.  I expected the glasses to be a little more shaded on top, since they're under the hair, so the ended up looking a bit bright.  Not sure what I think of the blue green version.  It doesn't feel as cohesive as the orange.

Edit:  As promised, here's the edit.  I toned down the hue shifting a bit on the grass.  Hue shifting is nice, but it made the grass stand out.  You need it to be grass, not call attention to itself.  I also did a very quick, dirty, and overly symetrical edit to your tree to show a way you could add dimention to it and get rid of those splotches.  Leaves tend to grow in clumps so sometimes it helps to start with a bunch of random sphere shapes and shade based from that.  Also, because of the way a tree grows, it tends to have more leaves at the bottom.  Hope this helps.  If I haven't said it before, I love the texture of grass and dirt, very well done.

(http://i7.photobucket.com/albums/y292/SharmClucas/tileedit.gif)
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: artisan on March 24, 2007, 12:11:01 am
thanks for the edit, much apreciated.... i tried a more realistic tree dont think it worked very well :( any ideas for improvement anyone??...

also toned down the hue shifting on the grass.

(http://img137.imageshack.us/img137/4204/tilesqy0.gif)
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: Faceless on March 24, 2007, 01:47:54 am
Take a look at how the leaves are rendered here:
http://www.spriters-resource.com/squenix/mana/sd3/rabiteforest2.png
Another possible method:
http://pixeljoint.com/pixelart/10466.htm

Also, be sure to darken your darkest leaf shade considerably.
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: Malor on March 24, 2007, 04:14:15 pm
mmm I am not to fond of the shape of the top of your tree. It is very ireegular, and doesn't scream tree to me, it reminds me of a green blob. I actually preferred your origional tree, but I suppose thats jsut a tile-style preference..Sweet glasses btw  :lol:
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: ndchristie on March 27, 2007, 01:38:03 pm
I made this a week ago and thought i had posted it, but it turns out i hadn't

Basically, you are treating the tree as though all it's branches are a single entity.  they aren't.  every branch is a separate peice which has a zone of leaves that can be penetrated, but they interesct with each other - they do not combine.  Right now your tree looks like a misshapen styrofoam ball in the earier ones, and gets worse in the update.

(http://img120.imageshack.us/img120/8152/treesse6.png)


heres an extremely quick example where all the branches are treated as separated.  it's very rough, and not quite the same kind of tree, but i hope it gives you a better idea of how you can do the leaves.
Title: Re: wow is me for i have tiled..... and now made a fadavtar! w00t
Post by: artisan on March 29, 2007, 10:43:30 pm
thanks muchos for the edit adar's :D... think this is better

been a while since i updated but been busy on web jobs and course stuff. aaanyways... here is where the tree currently stands...

(http://xs313.xs.to/xs313/07135/tiles.gif)

CnC etc?

much love,
artisan