Pixelation

Critique => Pixel Art => Topic started by: dich on October 12, 2005, 11:19:10 am

Title: Urdog monster for Rebelstar
Post by: dich on October 12, 2005, 11:19:10 am
It's fanart pic for Namco GBA game "Rebelstar: Tactical Command" (http://www.namco.com/games/rebelstar/)

(http://www.dich.ru/images/pixel/urdog03.gif)

Colors: 28

I'm was lead character sprite artist in this game.  ::)
Title: Re: Urdog monster for Rebelstar
Post by: crab2selout.png on October 12, 2005, 09:46:14 pm
ooh, this is really nice. Is there going to be a background or is this as far as you're going? Either way, I really like how this came out. Some things that could use a little tweaking though, are your colour choices. Very the hues for your shadows and highlights more. The claws on it's left paw seem a little long compared to the right, too. Last thing that sticks out to me, is the AA on his small teeth on the upper section of his jaw could use another buffer shade.

Be sure to post some more.
Title: Re: Urdog monster for Rebelstar
Post by: ptoing on October 13, 2005, 01:12:21 pm
the main problem is what crab said. The hues are too close. Also i think the needs more contrast.

I made a small edit. Basically is just changed the ramps and got rid of a useless red (there are two middle reds which blend totally)
I also made some aa adjustments here and there (could be more) and added some highlights on the tongue and a few white pixels on the visor as well.

(http://www.dich.ru/images/pixel/urdog03.gif) (http://ptoing.net/urdog_edit.gif)

just by having better ramps with hueshifts the depth of the whole thing is boosted tons.

keep it up.
Title: Re: Urdog monster for Rebelstar
Post by: dich on October 13, 2005, 01:36:48 pm
ooh, this is really nice. Is there going to be a background or is this as far as you're going? Either way, I really like how this came out. Some things that could use a little tweaking though, are your colour choices. Very the hues for your shadows and highlights more. The claws on it's left paw seem a little long compared to the right, too. Last thing that sticks out to me, is the AA on his small teeth on the upper section of his jaw could use another buffer shade.

Be sure to post some more.

Thanks for comments !
Works on game already completed. :)

This picture did not approach on style of this game and I not did even offered its as splashscreen.
Too much blood and violences  ;D

The choice of the colour is conditioned by game palette, either as exterior of the Urdog.  ::)
Title: Re: Urdog monster for Rebelstar
Post by: dich on October 13, 2005, 01:51:56 pm
the main problem is what crab said. The hues are too close. Also i think the needs more contrast.

I made a small edit. Basically is just changed the ramps and got rid of a useless red (there are two middle reds which blend totally)
I also made some aa adjustments here and there (could be more) and added some highlights on the tongue and a few white pixels on the visor as well.

just by having better ramps with hueshifts the depth of the whole thing is boosted tons.

keep it up.
I much liked your variant of my picture!

Eah, I know about problem with colors and contrast. But color palette first time did not allow me to do more contrasting transition. Presently, I has done how you have offered.