Pixelation
Critique => Pixel Art => Topic started by: artisan on February 22, 2007, 01:48:22 pm
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finished because i dont want to work on it anymores.... hopes u like
(http://www.xaoss.com/uploads/dangermines.gif)
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putting the mobile game on hold while i try to get back into pixeling anyways heres where im at...
(http://www.xaoss.com/uploads/hotmint.gif)(http://www.xaoss.com/uploads/hotmintprogress.gif)(http://www.xaoss.com/uploads/hotmint2.gif)
CnC?
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My opinion - more principle in the form on body and face, than can paint details. Now it's too flat. My quick edit in right.
(http://i127.photobucket.com/albums/p122/mangust-art/hotmint.gif) (http://i127.photobucket.com/albums/p122/mangust-art/artisan-01.gif)
Good sketch ;)
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Too many horizontal line across the torso for my tastes. If it's because the shirt is tight, then keep in mind it would be pulled in several directions. Atm the head is shading too much like a sphere, I think you should take into account the shape of the skull and facial features.
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made an update check 1st post...
think i got some of your crits in there cure but ill have another look at em l8er cos i just saw your post now..
any other CnC so far ?
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(http://img161.imageshack.us/img161/9281/hotmint2fj9.gif)
quick edit on the face.
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UPDATE.. check 1st post.... i dunno if i like old or new top best
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the new one is better but the head is really confusing me. the top doesnt really have any light to it...except a couple lines. nice job anyway though.
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He looks angry, is he gonna go fight the guy who cut off his ear? :P
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He looks angry, is he gonna go fight the guy who cut off his ear? :P
haha I knew something was bothering me, and now I don't know how I could have missed it. Give the poor man his ears! :'(
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Update!!! check 1st post..
yeah i was wondering how long untill somone pointed out the missing ear, im wasnt sure if i was going to add a hat or hair at the start...
anyways added ear... i dont like it much, changed the head shine bit, added shoes n arms etc..
CnC?
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I figure after the generic "Add more ears!" comment, I owe you some actual critique :P
I think the face could stand to be a bit less generic, a bit more defined. I made an edit, as I'm wont to do (hope you don't mind):
(http://h1.ripway.com/tremulant/Edits/Artiface.PNG)
It pretty much speaks for itself. deeper shadows, more definition, a bit more character, maybe... I dunno.
Something else I just picked up on: The right (our left) arm is a bit stiff, seems to be lacking definition (bicep, elbow, wrist the whole upper arm/forearm/ hand separation is almost unnoticeable). The original black blobs were a bit more... dynamic, for lack of a better word; more anatomically correct, I guess.
Otherwise, this is coming along really nicely. ;D
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another update check the 1st post...
i tried editing the face a bit, i reckon i can probably do some more definition to it... changed the arms... aaand added a hand after takeing one away, im not sure what to make him hold? origionaly he was going to be a gladiator holding a sword and a sheild... but i went off that idea for some reason... and now have a guy... with no point what so ever.... ideas? (hes holding a marshmellow on a stick for now :D)
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Finished!
(http://www.xaoss.com/uploads/dangermines.gif)
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The 'selout' on his arms is just horrible.
what is he holding?
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He still looks stiff, IMO, with the position of his left arm. The ripples on his stomach are too busy. If the shirt is not tucked in, then the ripples in the shirt mostly should appear on the sides where the body curves. (In a downward direction.)
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that thing he is holding is suposed to be a cloth that was covering the sign, i know he looks stiff, something i hope to rectify in my next peice... however i tried to work in the sign as he just uncoverd it... and now he is frozen stiff... hence the facial expression