Pixelation

Critique => Pixel Art => Topic started by: pixelsforhire on February 17, 2007, 05:16:25 pm

Title: Isometric Character Base
Post by: pixelsforhire on February 17, 2007, 05:16:25 pm
Working on an iso base and I thought I'd get feedback (especially on the front/back.)

(http://img248.imageshack.us/img248/8272/iso2dj6.gif)

(http://img49.imageshack.us/img49/5605/sheetkg0.png)
Title: Re: Isometric Character Base
Post by: Joseph on February 17, 2007, 08:55:17 pm
the legs get longer in the angled directions, otherwise it looks pretty good so far.
Title: Re: Isometric Character Base
Post by: pixelsforhire on February 19, 2007, 08:03:11 pm
Ok, am I crazy to try to make one this big?
(http://img98.imageshack.us/img98/1981/newestisote9.gif)
It's 8 frames. That's just one direction out of 8. That's a male base, half the characters wouldn't ever use it. Should I go smaller?
Title: Re: Isometric Character Base
Post by: eck on February 19, 2007, 08:25:11 pm
the size is fine, the frames are not.  there needs to be knee movement/bending in all of the frames.  there needs to be a frame where his foot hits the ground.  there needs to be a crossover frame.  those are all missing.
Title: Re: Isometric Character Base
Post by: willfaulds on February 20, 2007, 12:36:03 pm
you should read http://www.wayofthepixel.net/pixelation/index.php?topic=2932.0 - there are some very useful techniques being discussed for isometric walk and run animations.

here is entivore's reference which i think you will find particularly useful and illustrates what eck is saying

Personally I think it looks worse, like the legs are randomly kicking out. 

(http://entivore.xepher.net//walkref.gif)

*edit* here's a reference, made via poser
Title: Re: Isometric Character Base
Post by: pixelsforhire on February 21, 2007, 05:58:14 am
Well, I worked on the original base a bit, made the legs suck less, and made him taller. The other one just looks too... eh, so many things wrong with that.

(http://img84.imageshack.us/img84/2176/updateyq8.gif)

(http://img402.imageshack.us/img402/5749/walk1ff2.gif)

The walk is an ugly 4 framer (3 unique) like in FFTA. I may fix it later if the team gets on my case enough...