Pixelation
Critique => Pixel Art => Topic started by: Rynen10K on February 15, 2007, 11:14:37 pm
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Hey, guys!
I've put together static pixelart before, but this is the first time I've actually tried animating a run cycle, so I figured I'd get everyone's crits & tips on it.
8 frame run cycle for mecha-man (LATEST VERSION):
(http://img243.imageshack.us/img243/4456/r10krobotrunv4oi4.gif)
Thanks!
POINTLESS EDIT: Here's a quick turn-around. Yes, i know the shading's messed up due to flipping. I'm lazy.
(http://img259.imageshack.us/img259/9950/r10krobotturnv1uv2.gif)
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It's good atm, but adding more contrast to the yellows and giving him horizontal body movement (shoulders and head move side to side) would make it better.
And if you're keeping this no lateral movement cycle, then his left hand should also stick out his front and back, like his right hand.
Keep it up. :y:
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I think the heel should hit the ground first, other than that (and the missing arm you already know about), I can't see anything wrong with the animation.
I think you could make the palette more interesting though. Hue shifts in the yellow and I'm not big on the black lines for arms and legs.
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I think the heel should hit the ground first, other than that (and the missing arm you already know about), I can't see anything wrong with the animation.
I think you could make the palette more interesting though. Hue shifts in the yellow and I'm not big on the black lines for arms and legs.
Yeah, I was just noticing that too... it would make more sense.
Right now, it looks like his legs are having spasms or something :P
As for the lateral movement, I'm trying to keep it to a minimum, but I will try and add some to see how it looks.
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It'd be a nice touch, once you have the walk solid ot alter the back leg a bit(move/shift a pixel here and there) so that it doesn't overlap perfectly with the front leg. Super Metroid did this for Samus's walk. It ruins the walk effect for me seeing the same leg over and over.
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It'd be a nice touch, once you have the walk solid ot alter the back leg a bit(move/shift a pixel here and there) so that it doesn't overlap perfectly with the front leg. Super Metroid did this for Samus's walk. It ruins the walk effect for me seeing the same leg over and over.
Hmm... maybe if I make the back leg a darker shade?
(http://img443.imageshack.us/img443/3527/r10krobotrunv2sb1.gif)
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Is he missing an arm? It would make sense if the other arm would be visable too.
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I like it, it's very characteristic. All you really need is to show the back arm, or it looks like he tries to jump every step. :)
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Minor Update v1.3 :
(http://img248.imageshack.us/img248/572/r10krobotrunv3me2.gif)
The heel hits the ground first, which i missed for some reason the first time...
Next up: Back arm. Shouldn't be too hard, tho...
EDIT: (http://img243.imageshack.us/img243/4456/r10krobotrunv4oi4.gif)
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:y: :y: :y:
Looking good!
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i think the latest animation is looking very nice, smooth, and a good amount of bob (vertical movement) - have you trialled it with a moving background?
the only other thing i would say is that the colors could be so much more interesting. its very monochrome at the moment maybe try more of a hue shift between light and dark and maybe even add a new shade?
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I tried a more interresting palette, see if you like it...
(http://www.klmhaaszone.nl/vertigo/testbot.gif)
Also did some minor edits on things I didnt like :P