Pixelation

Critique => Pixel Art => Topic started by: Matriax on October 06, 2005, 05:52:22 pm

Title: Another of my rare pixel-arts...
Post by: Matriax on October 06, 2005, 05:52:22 pm
Is another image of my project of palettes and this is the example from the palettes of 10c.

image is 10colours+Black and white

(http://www.speccy.org/remakesgraph/temp/rare1.png)

C+C plz
Title: Re: Another of my rare pixel-arts...
Post by: Matriax on October 06, 2005, 05:54:17 pm
I like the reflection version but only in any parts żany comment? i think fail in any perspective for example in the cube or triangle..
Title: Re: Another of my rare pixel-arts...
Post by: AlexHW on October 06, 2005, 07:17:09 pm
interesting..
The light rays/shiney effect seems like just an overlayed set of straight lines. You'll need to have them change angle accordingly based upon the orientation of the surfaces of each object to make it look correct.
Title: Re: Another of my rare pixel-arts...
Post by: Matriax on October 06, 2005, 08:16:02 pm
The reflection effect fails in the cube and in the triangle.

Quote
You'll need to have them change angle accordingly based upon the orientation of the surfaces of each object to make it look correct.

Yes, but , how i know what is the correct?  ??? . For the sphere and the rounded pixel art is ok, but the cube and triangle....

Title: Re: Another of my rare pixel-arts...
Post by: Conzeit on October 06, 2005, 08:21:46 pm
well, make up a story!

heh, seriously, in your mind....imagine where the hell this light comes from, and why it reflects like that. look for something that has similar reflections and analyze it, then copy it in your pic.

and good luck, sounds like hard stuff XD
Title: Re: Another of my rare pixel-arts...
Post by: lief on October 07, 2005, 12:31:13 am

Yes, but , how i know what is the correct? ??? . For the sphere and the rounded pixel art is ok, but the cube and triangle....


no, its not correct on those either.

UNLESS, a non-focused light was projected from the exact same position as the viewing point, or at least parallel to the viewing vector.  This means any sort of perspective is non existant.

This has some optical illusions showing, see the straight lines as they pass over some of the curved edges?  Makes the lines look curved... in particular the upper right of pyramid, cube and torus.