Pixelation
Critique => Pixel Art => Topic started by: Mathcong on June 10, 2019, 09:42:12 pm
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Howdy,
Its been a while since i last did pixelart and im looking to improve this run cycle:
(https://i.imgur.com/PsukoOw.gif)
the character is supposed to be leaning forward a bit.
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The animation is looking really nice and smooth! Great work ;D
My primary concern would be that it looks more like a power walk than a run. If you're wanting it to feel more like a run the defining difference is with a run you should have at least 1 frame per step with both feet off the ground.
The other thing I'd urge you to think about is timing. Right now the timing is fairly even, there's a similar amount of space between the feet/hands on every frame. If you want to get it looking a bit more punchy think about playing with a pendulum type timing where the hands and feet spend most of their time at the extremes and quickly pass through the middle.
Keep it up :y:
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thanks for the great tips 32,
i guess i just think too rationally about animation, like
"this is how arms move, so draw em like that".
hopefully it improved a bit:
(https://i.imgur.com/Ea4v9jd.gif)
(https://i.imgur.com/HnlXxBI.png)
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smoothed out the animation a bit and added a sword,
should the sword bounce on impact? ???
without bounce:
(https://i.imgur.com/EWUoUbo.gif)
with bounce:
(https://i.imgur.com/srwbnE6.gif)
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I'd have it rotate slightly with the bounce at the furthest extreme of the motion, just one pixel motion
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You should look into subpixel animation for animating the sword in a subtle way :)
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I'm having a touch of difficulty separating the front and rear limbs visually. The classic way to fix that is to use a slightly darker shade for the arm and the leg when they're behind the body. That may not fit your style though.
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did some (hopefully subtle) animation:
(https://i.imgur.com/X1ZDaPY.gif)
(https://i.imgur.com/JAh8GkV.gif)
You should look into subpixel animation for animating the sword in a subtle way :)
had to search it up, but im not quite sure how i would apply it on this small sprite,
maybe you could modify my sprite to show me?
I'm having a touch of difficulty separating the front and rear limbs visually. The classic way to fix that is to use a slightly darker shade for the arm and the leg when they're behind the body. That may not fit your style though.
i'll keep that in mind when i start adding color, and maybe some more shades, thx
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Maybe try bouncing the head a little bit. Just have it move up and down 1 frame delayed from the body. It may or may not look good, but I usually like that look.
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I am not great at anatomy analysis but It feels like the arms are a little too short/stubby for him, which might be a stylistic choice, but maybe not. Nothing to add to the animation, I like it a lot :)
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worked some more on it,
added a head bounce, colors and some shading (palette by nauris/namatnieks)
(https://i.imgur.com/gChONRQ.gif)
any more advice on the shading, colors?
thx for the advice so far!
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Shading and colors look nice, but I noticed the sword wasn't really "attached" to his hip rotation like it should be, which I think is what gave it such a stiff look.
Did a quick attempt at an edit as a warmup, it's very imperfect so I encourage trying your own. Try to keep the tie-off point attached to the same pixel of his hip as he runs!
(https://i.imgur.com/qoA7ud5.gif)