Critique => Pixel Art => Topic started by: jamborghini on June 06, 2019, 08:31:00 am

Title: Dragon!
Post by: jamborghini on June 06, 2019, 08:31:00 am
This is my first try animating a head on thing like this. What do you think? How can I improve it?(https://imgur.com/sw0QSl1.gif)
Title: Re: Dragon!
Post by: daramon on June 07, 2019, 01:11:41 pm
I really like this! Cute but also menacing. The use of dithering texture implies scales and I love the smoke and eyes.

I'm a bit confused by the light source. The left claw looks like it's lit from above left, the right claw from above right and the nose from straight ahead. This could be because the right hand section is an almost exact mirror flip of the left.

This is fine if you don't care about the light source. That's up to you.

I'm *certainly* no expert, but a little bit of asymmetry can sometimes serve to make things look a bit more realistic. Picking one light source (above left for example)  would mean shifting the shadow under the chin and moving the highlights a little on the right claw. Maybe a touch of work around the nose, ears etc. Or choose directly above and only the claws really need to change.

But that's just an idea. In all honesty it looks awesome.
Title: Re: Dragon!
Post by: eishiya on June 07, 2019, 01:28:38 pm
Seconding daramon's comments about symmetry. Mirroring looks lazy in most cases. I think the paws and breath clouds could really use some tweaking to make them not so symmetrical.

I like the subtle changes you made to show the 3Dness of the head with the ears lowering and nose rising and becoming more foreshortened, it's very effective!

The colours on the scales feel a little dull, I think they'd benefit from more hue-shifting.