Pixelation

Critique => Pixel Art => Topic started by: artisan on February 08, 2007, 07:06:39 pm

Title: [WIP] mobile snow... why not
Post by: artisan on February 08, 2007, 07:06:39 pm
Hey pixeljointians pixelationians, me here signing in.

Recently.. being sometime today, i started on the fourth of my mobile games and have decided to put my work on this game up for crits.. as i dont think my last graphics were anywhere as good as they could be.

anyways in the game you are a kid who goes around dodgeing snowballs throwing snowballs diveing through caves leaping across ice burgs and all to get home in time for tea :D... because why not

here is what i have made so far,
(http://www.xaoss.com/uploads/snowgame.gif)

the reason i have posted the loading screen is because it should give you some idea of the style i want, it shows you the screen size i am makeing the game for, it has the main player sprite in it.

Mainly i want crits on the main player sprite but PLEASE feel free to crit anything.

UPDATE... i have updated the main charicter (thanks to souly for crit/edit thingy) also there is the start to the running animation
(http://www.xaoss.com/uploads/snowgame3.gif)

p.s, cool beans...
and yeah i just copied from my pj post... what you gunna do about it... :crazy:

UPDATE...

thanks stwelin, cool beans.. any better? i shaded the running now and moved arms... also i made him bob a bit and bought the back arm forward more.

(http://www.xaoss.com/uploads/snowgame5.gif)

crits?

@vellan: the game tiles haven't been made yet, since i think spiriting and animation is my weaker point i am trying to get that out of the way first.


UPDATE...

yeah i got it i think.... i started on tiles... i am in no way happy with these at all..... so any differnt ideas or inspiration you know of please tell me also feel free to edit... any help at all is welcome will take it all into consideration for my final tiles. thanks :y:

(http://www.xaoss.com/uploads/snowgame7.gif)

update..

(http://www.xaoss.com/uploads/snowgame8.gif)
Title: Re: mobile snow... why not
Post by: vellan on February 08, 2007, 10:15:07 pm
really hard to crit much without seeing even a mockup of a screen...

characters need to fit in the world...but without being able to see the world it is hard to comment
Title: Re: mobile snow... why not
Post by: Stwelin on February 09, 2007, 12:22:34 am
The body twist does not match the arm movements in the walk cycle, when the red (foremost) are moves back, so should that side of the body. Try reworking it.
Title: Re: mobile snow... why not
Post by: artisan on February 09, 2007, 05:41:26 pm
thanks stwelin, cool beans.. any better? i shaded the running now and moved arms... also i made him bob a bit and bought the back arm forward more.

(http://www.xaoss.com/uploads/snowgame5.gif)

crits?

@vellan: the game tiles haven't been made yet, since i think spiriting and animation is my weaker point i am trying to get that out of the way first.
Title: Re: mobile snow... why not
Post by: Stwelin on February 09, 2007, 09:36:21 pm
The twist is still out of sync. When the body turn so the chest area is visible more, the near arm should be fully BACK and when mostly the side is visible it should be FORWARD.
Very cute character, by the way. :)
Title: Re: mobile snow... why not
Post by: Rox on February 10, 2007, 11:29:34 am
I like the little fella. But as Stwelin pointed out, the torso's movement doesn't fit with the arms and legs. Try running like that for a bit! It's insanely uncomfortable!

Also, I don't quite find the cycle very run-like. Probably because the feet don't appear to ever leave the ground (even though the speed of the run suggests that they do (while they don't, visibly)). How many frames have you got, there?
Title: Re: mobile snow... why not
Post by: artisan on February 10, 2007, 07:11:54 pm
well fyi the feet leave the ground for a mighty whole pixel!! dun dun duuun... yeah ok i should increase that.  :-X

and i see what you mean about the twist then, what i tried to do was twist the body where the legs go.. and make the arms go faward when the legs go back... but now i realise the twist should do the oposite to the legs too, thanks guys will update it  :y:

and well that didnt take too long... updated

(http://www.xaoss.com/uploads/snowgame6.gif)

your thoughts?
Title: Re: mobile snow... why not
Post by: Stwelin on February 10, 2007, 07:24:39 pm
the body shouldn't twist where the legs go, however. the body twists where the arms go.

In a run cycle, the body is broken up (somewhat) into two cylindrical zones, the legs and the torso. When then left leg goes forward, the right shoulder (and arm) go forward to counter-balance the legs, this is what keeps you from running a weird zig-zaggy pattern and toppling over.
Title: Re: mobile snow... why not
Post by: artisan on February 11, 2007, 12:01:30 am
yeah i got it i think.... i started on tiles... i am in no way happy with these at all..... so any differnt ideas or inspiration you know of please tell me also feel free to edit... any help at all is welcome will take it all into consideration for my final tiles. thanks :y:

(http://www.xaoss.com/uploads/snowgame7.gif)
Title: Re: mobile snow... why not
Post by: Rox on February 11, 2007, 12:05:54 pm
Alright, check this...

When his left leg is forward, his left arm is back. That's correct. But his torso and head should also be twisted to the left. Right now, the torso and head move opposite to the arms, which is totally off. Like I said, it's an EXTREMELY uncomfortable way to move. I did try jogging across the room like that.

(http://img185.imageshack.us/img185/7107/artedityq1.gif)

I guess I changed pretty much everything in that frame... but you can see my point. Torso, head and arms twist in the same direction. Legs go in opposite direction. Right arm goes back; torso turns to the right. Left arm goes back; torso turns to the left. I also gave the back leg a lift, so it looks more like a run and less like a powerwalk.
Title: Re: mobile snow... why not
Post by: artisan on February 11, 2007, 07:11:38 pm
all you did was flip the legs and the arms the other way... which is what i have on another frame (but with the body a bit diff then).... and anyways i think you are refering to my old version, check the latest image i posted with the shaded version i have fixed it and so it does do what you are saying... my version above with the bright pink blue and yellow hasnt been changed thats still the old image. ::)   i will put the latest one on the first post too incase thats what you keep looking at :y:
Title: Re: mobile snow... why not
Post by: Rox on February 11, 2007, 07:43:48 pm
Yes. I flipped the torso, basically, which is what we've been saying you should do. Your very newest one is still wrong. His arms STILL move opposite to the torso. I just used your non-colored version because I thought it'd be easier to illustrate my point.
Title: Re: mobile snow... why not
Post by: Xion on February 11, 2007, 07:52:32 pm
When you step forward on your right foot, your whole body doesn't rotate with it.
Try it.
Did you step? You body didn't go through all the trouble of roatating with it did it? If it did, then you must've waddled.

Ok, now go for a little jog around the room.
Go on now.
See how when you step your torso doesn't really rotate with them? Infact, it should rotate opposite of them. It's when you swing your arms that your torso moves side to side. It moves side to side with the arms, not the legs. And if you'll notice, arms and legs move opposite of each other. Therefore one must conclude that the torso moves opposite the legs.

Like in Rox's edit.

In yours, see how the arm is forward but the rest of that side of the body is back, in conjunction with the leg's position? Well, yeah, it should be opposite.

Like in Rox's edit.

That's what everyone's been saying.

I hope you understand.
Title: Re: mobile snow... why not
Post by: artisan on February 11, 2007, 08:03:06 pm
ok ok... i worked it out... i had already fliped the torso round... but i had left the head turning like it was before which probably maked it look otherwise... so anyways here it is with the head turning as well.. better? :-/

(http://www.xaoss.com/uploads/snowgame8.gif)
Title: Re: mobile snow... why not
Post by: Rox on February 11, 2007, 08:08:10 pm
Hah, yeah, that's it. The possibility crossed my mind when I made the last post, that you MIGHT have flipped the torso but left the head... but I thought, naw, the head and torso look almost like they're one piece, so that can't be. It looks quite good now!
Title: Re: mobile snow... why not
Post by: Xion on February 11, 2007, 08:11:22 pm
Yeah. Cool.
Title: Re: mobile snow... why not
Post by: Helm on February 11, 2007, 08:33:53 pm
It's very hard for me to understand why you've been -rightly- discussing this run cycle for this long without any of you adressing that this isn't how people run at all. This is closer to dancing than running. When the foot is extended fully at the stress frame, the sole of the foot is at a 45 degree angle to the ground, anticipating the connection, not extended pointy ballarina-like.

(http://www.locustleaves.com/snowgame8.gif)
Title: Re: mobile snow... why not
Post by: artisan on February 11, 2007, 08:49:43 pm
Rightly so helm :-[ this better?

(http://www.xaoss.com/uploads/snowgame9.gif)

also again any ideas/refrences/examples of how i can do better tiles for the game? ima gunna try make some new ones but any help in the meantime is more than apreciated.  :)
Title: Re: [WIP] mobile snow... why not
Post by: Stwelin on February 12, 2007, 02:59:36 am
@helm: gosh, don't you know people DANCE in the snow? where is your sense of joy and childish delight?  :'(

@ artisan: His leg seems to kick forward a pixel too far in the 'midair' frame. I think the head turning might be a little too exagerated though, it looks too jerky for a running bob. Keep it up, it's come a long way from when he was *ahem* 'dancing'  :)
Title: Re: [WIP] mobile snow... why not
Post by: Rox on February 12, 2007, 08:16:25 am
The reason I never mentioned that, Helm, is because of what Stwelin said! I thought the playful toe skip thing fit the character pretty well. Come on, he's a gren blocky person with messed up hair and a red scarf. He has all the right in the world to prance around on his toes if he wants to!

Heh. I guess it just never struck me as odd. I think it does fit the character.
Title: Re: [WIP] mobile snow... why not
Post by: artisan on February 14, 2007, 12:26:01 am
ok..... i think that is all for run animation, i made the leg 1 px shorter. and i am leaving it exaggerated because thats how i originally wanted it.  :)

ok havnt had the coments on tiles like i had hoped for but i have started on some new ones....

(http://xaoss.com/uploads/snowgame10.gif)

crits?

thanks  :y:
Title: Re: [WIP] mobile snow... why not
Post by: Feron on February 14, 2007, 12:33:01 am
the old tiles are better.

run anim looks ok though, but not amazing.