Pixelation

Critique => Pixel Art => Topic started by: Mori on July 25, 2005, 12:06:42 am

Title: Dark Dragon.
Post by: Mori on July 25, 2005, 12:06:42 am
I've shown this in the IRC channel, but that doesn't necessarily mean that everyone has seen it, thus, I'm posting it here. Yes, I'm a whore. :3

It's rather dark, so it might be a good idea to copy it to a dark colored background or something so that you can see it more clearly. Heh. 16 colors with transparancy, I believe.

(http://tfkyle.dyndns.org/~Mori/DarkDragon.gif)

..::Naso::.. asked me to do a dragon for him, so I started work on this. It's meant to be an avatar, but I guess it's too big for that.  Anyway, what's everyone think? It doesn't have a whole lot of superb pixelling skills in it, in my opinion. :/
Title: Re: Dark Dragon.
Post by: Naso on July 25, 2005, 01:15:17 am
what are you talking about mori lol this is a grate pixel peaice with alot of skills in it =D
and i might just use it for this forum becuase i think it fit hear =)
Title: Re: Dark Dragon.
Post by: Darien on July 26, 2005, 07:06:18 pm
This is really nice.  I love the red highlights.  I think the darkest shade on the scales could be lightened,  right now the scales look a lot like floor tiles.  They should have a grain to them, as if they were all flowing in one direction.  Also, he looks squished, but I guess that's because you were trying to keep him in the canvas?  Great piece.
Title: Re: Dark Dragon.
Post by: Evan on July 27, 2005, 01:22:21 am
:::pokes crotch:::

It's too DARK

:::pokes crotch:::
Title: Re: Dark Dragon.
Post by: ehwhy on July 30, 2005, 10:55:16 pm
Nice, I like the head and limbs in particular.  I see one problem, which is that the body doesn't appear to have a lightsource at all (besides the red highlights).  The wings look as if they have light coming in from the upper right, so maybe that could be applied to the body?
Title: Re: Dark Dragon.
Post by: crab2selout.png on July 31, 2005, 02:46:30 pm
I think you might've gone overboard with the details. As I'm sitting here writing this, I'm looking at my arm. The lgiht source is hitting my arm from above, and I see arm hair, some veins, and little colourations from the veins and little red patches like on my knuckles. When I turn my arm as upside down as it can go, I notice that I start to lose these details as they are no longer hit directly by light. Arm hair, while still there, is less visible, veins become harder to notice on the skin, as do subtle variations in skin tone like in my knucles.

http://www.itchstudios.com/psg/art_tut.htm This is a link to a web page explaining a ton of different things about colour theory and other art topics. Head down to the middle of the page and the author has some examples showing how to balance details and form.
Look for this picture and the links to the pictures will be above
(http://img348.imageshack.us/img348/1617/noise9lt.jpg)

You also might want to do a google for dragons and see how other artists balance the details on their dragons.
Title: Re: Dark Dragon.
Post by: Helm on July 31, 2005, 03:02:27 pm
Yes.

*Too dark.

*Detail and volume too evened out. Seems paper-thin.

*Good work on the red lightsource. Now put a MAIN lightsource in :) Above, perhaps?

*Not a big fan of the outside curve of the wings. Did you just try to fit it in your working area? Make it a smoother circular curve rather than the kinda forced one it has now. Work on huge canvases so you never have this problem.


You're advancing a lot. You gotta pay more attention to light and colour.
Title: Re: Dark Dragon.
Post by: Evan on July 31, 2005, 03:10:36 pm
Now that I can zoom, it's easier to critique.

The only thing that I really notice besides it being too dark is the fact that it looks like it's in a tiny little glass box. The way that the tops of the wings are flat and it's bent over as such, it leads me to believe that you picked a size and drew from there. IMHO, it looks too squished.

That's about it though, it looks good (aside from what else was mentioned.)