Pixelation

Critique => Pixel Art => Topic started by: zeid on February 01, 2007, 01:52:26 pm

Title: Copper Head Bosses
Post by: zeid on February 01, 2007, 01:52:26 pm
A boss character for my CopperHead game.
It's face floats as do it's arms.
Head
(http://img293.imageshack.us/img293/2904/headps8.png)
Hands
(http://img299.imageshack.us/img299/6829/handsio3.png)
Title: Re: An angel named Satan
Post by: Kame on February 01, 2007, 03:35:54 pm
The individual bits look nice so far - kinda hard to crit since it's unclear how it will look in the end (you indicated there'd be arms), but one thing that I can tell you is, pieced together, that head is going to look way too small for those hands. I think you should replace BD8C52 with 9C7352 and 9C7352 with 425263, to cut down on the color a wee bit since I don't think your use of them justifies their existance in the piece. The shape of the head, as well, could use some work. It is quite flat on top but immediately and steadily begins to slope inwards to the chin, whereas a real head doesn't noticably start to curve towards the chin until it (vertically) meets the point of the mouth. I also despise your (incorrect and inaccurate) use of the corna to imply demonic qualities and satan..ism. But that's your choice, I guess.
Title: Re: An angel named Satan
Post by: Ryan Cordel on February 01, 2007, 03:38:03 pm
I think you should replace BD8C52 with 9C7352 and 9C7352 with 425263, to cut down on the color a wee bit since I don't think your use of them justifies their existance in the piece.

. . What in the? Oo;
Title: Re: An angel named Satan
Post by: Evil-Ville on February 01, 2007, 04:34:01 pm
Colours in hex code.
Title: Re: An angel named Satan
Post by: TeenIce on February 01, 2007, 09:25:42 pm
#RRGGBB
RR - Red
GG - Green
BB - Blue

RR, GG and BB must bee smaller than FF (255 in decimal, like in good old RGB). :)

Read:
http://en.wikipedia.org/wiki/Hexadecimal
Title: Re: An angel named Satan
Post by: Kame on February 01, 2007, 09:32:32 pm
How else am I supposed to explain?
Title: Re: An angel named Satan
Post by: pkmays on February 01, 2007, 09:48:50 pm
With an actual edit.
Title: Re: An angel named Satan
Post by: Kame on February 02, 2007, 01:44:10 am
Fine.

(http://img122.imageshack.us/img122/517/headps8sk4.png)
(http://img122.imageshack.us/img122/6572/handsio3zt9.png)
Title: Re: An angel named Satan
Post by: zeid on February 04, 2007, 02:53:17 pm
An update, decided to add teeth even though I wasn't sure if I wanted them before. Took the colour reduction up, and made a rather drastic colour change to better suit the metalic nature of the game graphics.
(http://img342.imageshack.us/img342/6415/bossface1tx2.png)
(http://img342.imageshack.us/img342/7315/handsgi5.png)
Title: Re: An angel named Satan
Post by: zeid on March 28, 2007, 08:56:12 am
Using my amazing necromancy skills...
(http://img257.imageshack.us/img257/5738/deamonicgj9.png)
(http://img243.imageshack.us/img243/4140/bulkdeamondt4.png)
which looks better + Crits in general of course. The metal appearance will appear when he is being injured and dying... possibly second form.
Title: Re: An angel named Satan
Post by: zeid on March 29, 2007, 10:32:03 am
Bosses thus far...
(http://img172.imageshack.us/img172/8327/deadkingwu2.gif)
(http://img145.imageshack.us/img145/954/treestandjq8.gif)

(http://img145.imageshack.us/img145/8613/bugdownmn0.gif) (http://img291.imageshack.us/img291/9964/buggripit9.gif) (http://img291.imageshack.us/img291/59/bugrightdv3.gif)
(http://img257.imageshack.us/img257/5738/deamonicgj9.png)/(http://img243.imageshack.us/img243/4140/bulkdeamondt4.png)

C&C!!!!!!
note frame rate issues are affecting the animations at present
Title: Re: An angel named Satan
Post by: mangust on March 29, 2007, 11:05:57 am
About animation snag-boos - maybe his will be blink his eyes and something in his mouth maybe happen (for example - tongue of fire or just move tongue ))  )
(http://img412.imageshack.us/img412/1976/zeidtreestandjq801hh3.gif)
And about from - more principal in form (light, shadow) and less detail in dark piece. This quick edit.
(http://img454.imageshack.us/img454/1424/treeszeid01bh6.gif)

About you flying character - I am not sure about his wing. If this wing of dragonfly than more blurry frame (we not see him form, but see they move). Or they is a bird wings? than paint more frames with fluent move and we see his from more distinctly. I hope you understand me )))
It's good staff!
Title: Re: Copper Head Bosses
Post by: Fizz on March 29, 2007, 09:51:47 pm
I like the tree guy the best.

Are you going to have any bigger bosses?  :P
Title: Re: Copper Head Bosses
Post by: zeid on March 29, 2007, 10:20:23 pm
Thanks Mangust I that edit will definitely help me for my next update :y:.
There is actually a bigger boss already but he isn't in pixel form he is around 192 pixels high I'm going to redo him i think. I am a ;itt;e disappointed in the weediness of my bosses so far they don't really seem that opposing. The tree boss is fine as he is the first one, the bugs are two bosses you fight at the same time (when their boss level is made) so thats ok... I'm not to sure how intimidating the demon is, but he is a very hard boss to beat in game and the skeleton guy i think might need some bulking up. Alternatively I may make a couple or so more bosses and have them rather large and slow.