Pixelation

Critique => Pixel Art => Topic started by: Vinik on February 08, 2019, 12:40:38 am

Title: Here goes some animated tiles
Post by: Vinik on February 08, 2019, 12:40:38 am
Animated tiles consume some serious time even for simple things ::). To start I have a conveyor belt. Is this fooling you? I was trying to give a little hang to the rotating axis to feel like a more machinated movement and less smooth, but I needed the belt itself to move smoothly.
(https://i.imgur.com/wkg34RM.gif)
Title: Re: Here goes some animated tiles
Post by: MysteryMeat on February 08, 2019, 12:52:06 am
looks pretty solid to me, boss!
Title: Re: Here goes some animated tiles
Post by: Vinik on February 08, 2019, 02:36:16 am
Thanks Meat! I wasn't sure about the part where the blades glint when rotating out.
Now this one is should be so simple that it is embarrassing, but I am clueless. It is just a spring tile, sonic style, but as you can see the movement is linear. How on earth do you figure how many frames to duplicate, and where to duplicate them, in order make it sine-like as a spring?
(https://i.imgur.com/awpO6UJ.gif)
Title: Re: Here goes some animated tiles
Post by: eishiya on February 08, 2019, 05:32:40 am
Instead of thinking about frame duplication, try drawing a timing chart (http://rubberninja.tumblr.com/post/44822657257/thedavidoreilly-this-is-a-simple-motion-diagram), so you know where the button should be in each frame.

If you must do it via duplication: duplicate more frames towards the extremes, since that's where it's slowest, e.g. no dupes of the middle two frames, 1 dupe each of the frames next to the middle frames, 2 dupes each of the next 2. That will give you sine-like motion. However, that won't give you the overshooting that'll make it feel springy, that's tough to do well without doing a timing chart.