Pixelation

Critique => Pixel Art => Topic started by: Vinik on January 19, 2019, 08:11:52 pm

Title: [WIP] Here goes some industrial tiles
Post by: Vinik on January 19, 2019, 08:11:52 pm
Hello folks, do you think this is working? Any bad seams/tiling? I think I need some fresh eyes on it :). No idea on what I will use for background, probably just some dark tall walls matching the tiles. Thank you all in advance as always ;D
(https://i.imgur.com/zgsX9BF.png)
Title: Re: Here goes some industrial tiles
Post by: Vinik on January 22, 2019, 01:25:34 am
Simple rectangular wall tiles, I am working on different values and tile variations.
(https://i.imgur.com/fIVC8It.png) (https://i.imgur.com/WyGWiFa.png)

Edit: forgot the doors  :)
(https://i.imgur.com/RUlUMER.png)
Title: Re: Here goes some industrial tiles
Post by: Vinik on January 22, 2019, 03:56:33 am
And diagonal walls, needs some fixing, but the tiling works in principle.
Currently it is still too generic and clean.
(https://i.imgur.com/GXy62ai.png)
(https://i.imgur.com/QHMrWO2.png)
Title: Re: [WIP] Here goes some industrial tiles
Post by: yrizoud on January 22, 2019, 11:07:51 am
Unless your game requires front-facing light (for example if you're mirroring sprites for left/right), I would advise to use a lighting that favors a side. This is especially for your diagonal walls : if the \ and / walls have different shades (One lighter than the "---" walls, and one darker than them), it really helps the visibility of the scene as an actual 3D thing.
Title: Re: [WIP] Here goes some industrial tiles
Post by: Vinik on January 22, 2019, 02:38:27 pm
Yeah, I can really see that, thanks. I admit I changed to front facing light some time ago to cut the workload :D. I'll give it a serious second thinking, it is not like I am going super fast anyway.