Pixelation

Critique => Pixel Art => Topic started by: NinjaVivi on January 12, 2019, 06:41:12 am

Title: ninjavivi's corner
Post by: NinjaVivi on January 12, 2019, 06:41:12 am
Hello, I'm new to pixel art and creating this thread as tracking log. This is not an art dump, I simply don't want to spam the forums with every little piece I do on a daily basis, because my pieces will be smaller in size.
All C&C's are welcome, but please take me easy as I'm (soon to be very obvious) just beginning with PA :) , I will take any help I can get, and be extremely grateful for it, hopefully you'll welcome me without any kicks or punches :) .

Currently I'm going through a number of tutorials, hoping to improve.

Here are my experiments for today :
(https://i.ibb.co/HXWHQcC/day1.png)
I started with something very simple, black & white, just to get the correct setup in Photoshop and begin to dabble.
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 14, 2019, 06:51:42 pm
Today I tried to do a character's face, and it came out terrible :
(https://i.ibb.co/tJjt2nz/64-px.png)
which is a bit strange, because I've been drawing faces since I was a young girl. I feel very lost. I'm thinking it's probably the fact that I looked at pixel art as an entirely different art than classical art.
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 14, 2019, 06:56:03 pm
Day 3, I went into reading a number of tutorials, about Anti-Aliasing, about palette and shading, so I've tried each. I've tried to do anti-aliasing on a few simple lines, then created my own palette from monochromatic colors, then tried to do shading on three different shapes, and then tried to place a straight light on a cube.
I also used the palette from the old GameBoy.
(https://i.ibb.co/N7FQntD/workDay3.png)

I'm pretty sure most of this isn't that good. I think I could really use some guidance in improving.
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 15, 2019, 09:18:23 pm
For Day 4, I tried a side-view character, using the clusters approach :
(https://i.ibb.co/XstXktR/day-4.png)
I didn't respect the action line in the start, so it came out all wrong. I'll keep on practicing.
Title: Re: ninjavivi's corner
Post by: Zanorin on January 19, 2019, 09:14:18 am
First of all welcome to Pixelation :) now sit back and relax, it's going to take a little time.
First I see you've already got some important things nailed: working with a low color count to avoid ugly blurry gradient effects, the lineart approach and the cluster approach, shading relatively to an imaginary lightsource...

Quote
which is a bit strange, because I've been drawing faces since I was a young girl. I feel very lost. I'm thinking it's probably the fact that I looked at pixel art as an entirely different art than classical art.
Let's take a look at your portrait for a second. The proportions are alright, the shading follows a up-right corner lightsource, there are few colors with good contrast, so why is it "terrible" (it's not so terrible though, it's got potential)?
Here's an edit i made (it's not perfect but I'm no pro, it'll work  :lol: ):

(https://i.ibb.co/tJjt2nz/64-px.png)(https://i.imgur.com/OXjLEHK.png)

As you see, I didn't change an enormous amount of stuff, yet it feels "more right".
I'll try explaining each change I made and why I did so:


About your last trial with the cluster approach, I'm really not an expert of the cluster thing so I'm not going to comment on that; I just want to say something about the palette you put on the left of your image. You put four linear ramps w/ 6 shades each, but only used few of those colors. My suggestion (I could be wrong tho) would be not to "build" your palette beforehand, but to build it "organically", adding a color when you need it. That way, you'll avoid unnecessary colors (by asking yourself "do I really need to add this color or could I use a very similar one that's already there?"), and you can make multiple "links" between the ramps. It's difficult to explain, but your palette shouldn't look like several disconnected independent ramps, it should look like interconnected and interdependent ramps: (https://i.imgur.com/hL3lMUl.png) it will add visual coherence and appeal to your image, tying it together. For more information on this very important point (I insist, it's fundamental in understanding color, it took me way too long to get better because I was reluctant to learning this), go and read this whole PixelJoint topic (http://pixeljoint.com/forum/forum_posts.asp?TID=10695), which helped me immensely. It's a lot to take in at once, but I promise it'll get easier as you progress!

That's about it, I hope I was of some help!
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 20, 2019, 11:31:10 am
Hi Zanorin ! thanks for the welcome :D definitely taking my time to improve.
The changes you've done to the face I've made are mind-blowing, although extremely small ! I'm surprised at the power you have with just a few minor changes :) . Thanks for the advices ! I'll look over them a few times while doing art to get them clearer in my mind. I might still do the same mistakes, but I'll definitely try to improve on it, thank you !
I want to ask :
- Is hue-shifting restricted to neighbor colors or can I jump to other hues not connected to actual color ?
I'll have to revisit the tutorials you gave me, quite a bit, until I place these deeper :) .

My art for days 5 & 6 :
(https://i.ibb.co/9GsnVn8/day5n6.png)
I'm still having difficulties in choosing color palette, finalizing lines and doing proper shading, definitely would welcome any advice on that.
I'm having some issues, onto how should I build or connect colors on the ramp.
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 23, 2019, 10:08:19 pm
Day 7 progress :
(https://i.ibb.co/pJvN00Y/Day7.png)

and day 8 :
(https://i.ibb.co/zGCpZ7v/Day8.png)

I still don't know how to shift hues correctly, I understand the theory, still I'm not certain how to apply it in practice, so I'd like to ask : what are your pipelines? do you choose colors manually or do you have a process, perhaps choosing a distant color and doing gradients ?
Title: Re: ninjavivi's corner
Post by: thesydneylad on January 24, 2019, 03:58:34 am
I second that question and level of understanding with Ninja.

I'd also like to know other's methods of shifting hues.
Title: Re: ninjavivi's corner
Post by: eishiya on January 24, 2019, 12:51:31 pm
I choose the colours manually, and sometimes tweak later once all the colours are in. I use the HSV sliders to tweak my colours, this makes it easier since they basically encode the three important relationships between colours. "I need it bluer, a little less saturated, and darker" - each slider maps to one of those requirements.

I pick  "black" (darkest colour in my piece, for the darkest shadows, or for outlines) that has the hue of my ambient shadow colour and a "white" (for the brightest highlights) that have the hues of my ambient light and my main light source, and use these as a guide for picking the hues of the other colours.

When picking the base colours (the ones "unaffected" by the light sources), I often mix in a little bit of the ambient hue (or a third unifying hue that contrasts nicely with the lights) into all of them to help unify the palette. This is also done manually, I just shift the sliders a little in the direction of the hue after picking the base colour.


Make sure you never work on a white background (unless, of course, your work is meant to only ever be viewed on a white background). If you're adding those later after the piece is done, that's fine, though not ideal for critique. Working on a white background messes up your sense of values, it's better to work on a mid-grey so you can more accurate gauge the values in your work. You can also tint that grey with your ambient hue(s) to get a bit of a feel for how your colours should go.

Are your big colour blocks for animation, or do you do those for still pieces too? I personally only found those useful for animation (and even then, I try to keep their colours similar those from the final work and avoid using random hues), as the very distinct colours make it easy to look past posing and compositional issues that may make the final pose hard to read.
Title: Re: ninjavivi's corner
Post by: yrizoud on January 24, 2019, 03:50:50 pm
I wanted to add, and sorry if it's already obvious, but whenever you intend to use a limited number of colors, it's better to work in "indexed colors" mode rather than truecolor (RGB) mode. This means that at any point in time you can change one color "in the palette", and it will affect everything you have drawn so far using this color.
Title: Re: ninjavivi's corner
Post by: pyxelbit on January 24, 2019, 05:07:00 pm
I wanted to add, and sorry if it's already obvious, but whenever you intend to use a limited number of colors, it's better to work in "indexed colors" mode rather than truecolor (RGB) mode. This means that at any point in time you can change one color "in the palette", and it will affect everything you have drawn so far using this color.

i think photoshop doesnt allow layers when in indexed color mode. the color bucket works as good for changing one color when you uncheck the neighbor only box
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 26, 2019, 12:56:22 am
eishiya - thank you very much for the advice, I know a lot of effort went into writing that post :) and I'm really grateful for it.
I use the color blocks even for still pieces because it helps me decide and visualize the shapes without worrying about colors and maybe clean it up also to avoid jagged lines, then I worry about colors afterwards.

yrizoud - thanks a lot ! how do you change colors on index color mode? what are the process or settings to color on index mode? I'm using Photoshop, and if I use "Image > Mode > Indexed Colors" it seems to lock the layers.

Day 9 progress. My first experiments at game-like side view, and went with 100 x 100 pixels. I don't plan to increase the pixel size until the level of my quality increases by a lot.
(https://i.ibb.co/nm2Bbbn/day9.png)
could really use advice regarding this view, and regarding the past pieces.

I'd like to ask, what am I doing wrong ? Am I ignoring any pixel art techniques ? is there any advice I should be following more ?
Title: Re: ninjavivi's corner
Post by: Vinik on January 26, 2019, 02:57:00 am
I think you should look into banding-avoidance, you have quite some banding on the arms for example, there are some great threads about this here in the resources, and Helm's thread remains a great reference for anyone learning pixels.

You should probably look into casting lights and shadows on solid objects of various shapes as well, like spheres, ovals and cylinders, then try to apply that on other complex stuff. That is not much of a pixel technique thing as it is a general art skill that goes across media. For instance, you hair has a subtly dithered gradient, which is a distinct pixel art technique, but it is applied flatly on the hair color block, so it doesn't help to define the curved shape of the hair wrapping around the head. Can you see the flatness? :)
Title: Re: ninjavivi's corner
Post by: NinjaVivi on January 29, 2019, 01:07:21 am
@pyxelbit
- i haven't worked with index colors before. I'll try that thank you very much.

@Vinik
- yes I tend to do a lot of banding or fat pixel. I'm trying to break the pattern by not fully coloring the next row of pixels but it seems like it still looked like banding. Thank you for the comment I'll try to avoid that next time.

Day 10 :
(https://i.ibb.co/Sx7DKtM/day10.png)

On the purple dress girl with bunny, I tried not to use reference for the experiment. I used trial colors for theory, did hue shifting yet I'm not sure if I selected the right warm and cold colors. I chose colors by putting a blue and yellow layer on top of the palette and change its opacity numerically and by intensity so it blend with original colors and create new warm and cold colors. not entirely sure about it. Also did some external AA. Realized I should make art with references more.

Day 11 :
(https://i.ibb.co/Q9WKpnW/day-11.png)

The girl in the jumpsuit is inspired by Fool's pixel artwork. I created the character with the use of his color palette and tried to study his art style.
Title: Re: ninjavivi's corner
Post by: NinjaVivi on February 02, 2019, 02:08:46 am
Aside from poses, I still struggle a lot in choosing colors. I guess I have to practice more. The round shapes are some of my color experiments. Used compound colors on the blue armored guy then used complimentary colors on the greenish knight.

(https://i.ibb.co/GxWGhsv/all.png)
Title: Re: ninjavivi's corner
Post by: eishiya on February 02, 2019, 02:50:23 pm
I feel that in both cases and on your spheres, but especially on the blue guy, you could use more hue-shifting to help bring the colours together and make them more lively. On the blue guy, you don't seem to be hue-shifting at all!

An unrelated crit: the greenish knight has a lot of pillow-shading in the rounded areas (the knee guards, the boots, the tassets), shading around the edges of shapes instead of according to the 3D form of those shapes. This also leads to a lot of banding. Don't be afraid to have well-lit portions of a shape bump up against another object! Your light seems to be coming from the upper left (aside from a few random bits lit from the upper right xP), and unless something is casting a shadow from that direction, that means the upper left of round objects should be well-lit, even if that's right near the edge of the object. You should also not be afraid to have light colours right up against dark ones without a buffer of medium colours, especially for shiny/reflective objects, or objects with sharp corners!

Here's an edit where I tried to make the lighting more consistent, and to avoid pillow-shading on the round objects:
(https://i.imgur.com/ojlvpwO.gif)
I most likely misinterpreted some of the armour pieces, which might result in some nonsense areas. If my critique above doesn't help you understand something in this edit, feel free to ask!