Pixelation

Critique => Pixel Art => Topic started by: Meladyfreshness on December 31, 2018, 11:31:13 am

Title: WIP Spaceship banking animation
Post by: Meladyfreshness on December 31, 2018, 11:31:13 am
Been working on this for a while now and have already had some excellent advice about it on here that has really helped. Now I'm stuck doing the turning animation.

This is the whole sprite so far:
(https://i.imgur.com/Z721KdC.png)

And this is the top bit I'm trying to animate atm (Thinking about making the bottom part separate so that it gets added later in the game).
(https://i.imgur.com/R8tkJMc.png)

When the spaceship turns I want it to bank 45 degrees. I think I have it looking ok but I just can't seem to make the cockpit look right - any tips? I'm also worried when I add an intermediate frame it's not going to look right.


Title: Re: WIP Spaceship banking animation
Post by: pyxelbit on December 31, 2018, 01:13:29 pm
something along the lines of this might be what you are going for (kinda hard to do with perspective)?
(https://i.ibb.co/k4T9QNk/Unbenannt-1.gif)
with rotation along one axis instead. if you take a look at this for example https://www.youtube.com/watch?v=X0myXMFpgAU thats how steering is usually done
Title: Re: WIP Spaceship banking animation
Post by: Vinik on December 31, 2018, 02:11:57 pm
First it would be best if you get a grip on the perspective and view you want to achieve, the whole ship seems to have some angle ambiguity on the lower part. Try to make a simple sketch on how the ship looks from the side, back, up and down. It doesn't even have to be pixel art, just a doodle on paper so you get an objective notion of it's shape, not confused by the angled view.

Turning it on the y axis like you want would involve more than flatly turning 45° the already angled up sprite, like pixelbit it is showing here.
Title: Re: WIP Spaceship banking animation
Post by: Meladyfreshness on January 06, 2019, 11:07:09 pm
Thanks for you guys help on this - I made the most basic 3d model possible and tried to translate images at different angles into frames for the banking animation. I'm still working on it and it's an incredibly slow process - not sure if I'm on the right track!

(https://i.imgur.com/pL5w4Mp.gif)
Title: Re: WIP Spaceship banking animation
Post by: EddyZ on January 08, 2019, 05:44:06 pm
a quick edit on your ship.
it's like pyxelbit said. imagine an axis going throu the middle of your spaceship. in that case it is the red line.
(https://i.ibb.co/bFrfS1k/Untitled-1.png)

i hope this will help you a little bit.
Title: Re: WIP Spaceship banking animation
Post by: pyxelbit on January 09, 2019, 12:55:06 pm
yes, exactly  ;D
(https://i.imgur.com/uFO9IF8.gif)
Title: Re: WIP Spaceship banking animation
Post by: Meladyfreshness on January 10, 2019, 09:10:03 pm
 ;D  :) This is great thanks