Pixelation
Critique => Pixel Art => Topic started by: Squirrelsquid on January 15, 2007, 07:09:32 am
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Hi, I'm new here, though I was also around the old pixelation...
Anyway,currently I'm creating a vertical shoot em up, and this is the last enemy, I'm doing for the one Level version.
It's still a wip... I'm currently animating it.
(http://mitglied.lycos.de/FatefulGift/havoczone/deleter_0.7.gif)
c&c appreciated.
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THat's pretty sick. I like it. Kinda pillow shaded, but great. I got nothing more, just keep up the good work.
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As if its pillow shaded. Just light source from directly above. That looks really good. Maybe if all the lights glowed
in sync it would look better?
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Very nice! But one exclusion: legs this gays not entirely realistic linked with his body.
Maybe like that:
(http://img207.imageshack.us/img207/6053/some01jf2.gif)
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Took me a bit to think of the game, this looks a lot like the monsters in phantasy star 4, very fluid and vibrant animation.
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I think this looks appropriately creepy for a final boss. Although if I were you I'd try to smoothen out some of that selout, it looks a bit rough in places.
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Thanks for the feedback, guys!
@ sharprm: I dunno about the in sync glow... I kinda like the glow, the way it is.
@ mangust: Edited the parts you suggested...
@ junkboy: It's not the final boss, It's a normal enemy... though it only appears once in the level. The selout does indeed look a bit rough on the forum's BG... The ingame tiles are pretty dark though, and it does work there pretty well.
Here's an update... redid the leg-animation, because someone at pixeljoint pointed that out... though I'm not entirely happy with the current result...
I also animated the belly-hatch, where it will constantly drop mines.
here's a version with the mine:
(http://mitglied.lycos.de/FatefulGift/havoczone/deleter_0.8_withmine.gif)
and here a version without the mine:
(http://mitglied.lycos.de/FatefulGift/havoczone/deleter_0.8.gif)
and here's the mine it drops...forgot to add transparency, but what the heck... Also, only the first 3 frames are the idle-animation, the other frames are the "I'll explode soon"-frames, when the mine has been hit by the player's shots.
(http://mitglied.lycos.de/FatefulGift/havoczone/neweye.gif)
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that is incredibly good, though one thing is bothering me. On your bomb dropping animation the bomb looks like it just dissapears, not drops. so you should add one frame where its half way dropped of something along those lines.
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i think the bomb will be placed in the game itself, placed over the bug codewise. saves a lot of frames on the bug-animation
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snader is correct; the bomb-object will be placed exactly where the bomb dissapears, at frame 12. It will be perfectly smooth ingame...