Pixelation

Critique => Pixel Art => Topic started by: jeiki on January 13, 2007, 09:12:17 pm

Title: NinJutsu *new wip added*
Post by: jeiki on January 13, 2007, 09:12:17 pm
Haven't really done this stlye before, but i think it's "ok"...
 I had trouble with the colors and the legs (as you can see the legs are pretty short)
I'm not sure about the animation either, i tried limiting the frames and this is how it came out...
So i guess all C&C are welcome.

(http://img.photobucket.com/albums/v520/jangalay/ninja.gif)
Title: Re: NinJutsu
Post by: Ryan Cordel on January 13, 2007, 09:28:02 pm
The problem is the overall sprite, nothing is right, I'm afraid to say. There are much more experienced artists who would point out the problems, but as a novice, I coudl try.

First of all, the head, it's almost too much triangle like, it should be more eggy/oval like, his hair starts at an odd place and human ears should never be in that position. The way his head faces nearly contradicts his body angle. For the animation, it looks odd how everything but the arms and head don't move, if you want to make him more real, you should move more parts of him, even the slightest pixels will do the job.

Now to the anatomy and perspective, his torso anatomy is off, his chest muscles shouldn't go up like that and end that far, in my knowledge, and his six-pack that's visible shouldn't bend like that, it looks like it's coming from top right to bottom left. His arms, additionally, don't look very good, you should study how the arm and hand looks at such an angle, picture yourself in the pose and breathing in much the same way as he does. Second, you should reduce or refine the muscles on his legs, and finally, you should redo the shading and get rid of the. . Almost odd looking circular shapes near his groin. You know that looks like an insane weakpoint.
Title: Re: NinJutsu
Post by: sharprm on January 14, 2007, 07:51:54 am
The retardedness of his left hand ...............

But apart from that, not bad. Salvagable sprite. Like you said the main weak point are his legs being too short. It should look
more like this:

(http://i39.photobucket.com/albums/e199/sharprm/ninja-1.gif)

Another weak point is his neck. You can see how i changed it (made it extend from back of head correctly). The piece could benefit from shading with a light source. Lastly the animation is good if
its supposed to be "ninja doesn't know answer to question and shrugs", but I don't think thats what you're going for. I'd suggest looking
at the idle animation of the street fighter sprites etc. to figure out a better way to animate him.

edit: I thought my edit looked bad also so I worked on it some more. Anyway, cool character design. You should definately work
on this heaps until you've got a good king of spriters sprite.

(http://i39.photobucket.com/albums/e199/sharprm/ninja3.gif)
Title: Re: NinJutsu
Post by: tomas on January 14, 2007, 03:30:18 pm
Did a quick edit on top of sharprm's edit (Hope you don't mind). I lengthened the legs even more and changed the colors/shading of the clothes.

(http://img63.imageshack.us/img63/1778/ninjaeditpj8.gif)
Title: Re: NinJutsu
Post by: jeiki on January 14, 2007, 06:20:31 pm
nice, thanks for the edit.
i need your opinions though, in which program is it better to animate? imageready or graphics gale? i used imageready for this, but i never tried graphics gale. will have an update myself soon
Title: Re: NinJutsu *new wip added*
Post by: jeiki on January 14, 2007, 08:39:43 pm
tried a different style approaching it

(http://img.photobucket.com/albums/v520/jangalay/sammyb2.gif)
Title: Re: NinJutsu
Post by: shaheen on January 14, 2007, 08:44:29 pm
I personally prefer GraphicsGale because it allows you to animate using the onion skin method. That, and I just thought the way that imageready handles animation through the use of layers was kind of strange.
Title: Re: NinJutsu *new wip added*
Post by: Ryumaru on January 14, 2007, 09:17:54 pm
you really do not need to be starting another sprite yet. fixing and getting critique on the first one will most likely help you with the one you just showed.
Title: Re: NinJutsu *new wip added*
Post by: jeiki on January 14, 2007, 10:14:19 pm
i tried starting from scratch and applying the comments u guys gave me
Title: Re: NinJutsu *new wip added*
Post by: 9_6 on January 14, 2007, 11:22:01 pm
tried a different style approaching it

(http://img.photobucket.com/albums/v520/jangalay/sammyb2.gif)
Geez just what is he doing there?
Title: Re: NinJutsu *new wip added*
Post by: sharprm on January 15, 2007, 01:19:55 am
tried a different style approaching it

(http://img.photobucket.com/albums/v520/jangalay/sammyb2.gif)
Geez just what is he doing there?

(http://i39.photobucket.com/albums/e199/sharprm/sammyb4.gif)

Your sprite still has problems. There is not enough contrast. You are outlining too much if that makes sense. The proportions are okay
if its supposed to be cartoony. The flag animation looks good, the rest doesn't. Selecting and moving stuff is a lazy man's way to animate and often looks bad in my opinion.

Its an improvement on the last one but you should try to get the sprite right before you animate it.
Title: Re: NinJutsu *new wip added*
Post by: tomas on January 15, 2007, 01:56:26 am
I was thinking more along the lines of...

(http://i11.tinypic.com/43dw3kl.gif)
Title: Re: NinJutsu *new wip added*
Post by: Ryona on January 15, 2007, 02:02:52 am
Hahaha! I love both of yours, guys. Funny stuff!  :lol:

Anyway, as for critz, there's alot that's been said already. The legs are especially weak because they're way too short.
Title: Re: NinJutsu *new wip added*
Post by: Stwelin on January 15, 2007, 03:26:41 am
(http://i10.tinypic.com/485tbbb.gif)

...oh c'mon, everyone was thinking it. -sigh- i'm really sorry. i have nothing to say for myself.

Jokes aside, i think the animations are just too jerky (the pun is really not intended). In imageready i noticed that each intreval had a different amount of time between it and the next frame. While it's appropriate in some cases, here it just seems like you were doing it on whim.  I'd pick one increment and then focus on making it look fluid.
Title: Re: NinJutsu *new wip added*
Post by: jeiki on January 15, 2007, 03:38:59 am
HAHAHA lol

just imagine a sword there... jeez haha
Title: Re: NinJutsu *new wip added*
Post by: Ryumaru on January 15, 2007, 04:01:10 am
back to your first sprite...
firstly, you segmented his muscles way too much, your sprite is how somebody would look without any skin. the arms were much to large and the legs were much to short, basically everything is extremely disproportional. i suggest you look at some tutorials on body proportions, things dont have to be perfect but they definitely need to be somewhat believable.
your colors are alright, they do lack some contrast but theyre pretty much ok. you do have way too many colors though, many are extremely unnecesary.

i made an edit, more like a total redux of your sprite. i lowered the color count a bunch and tried to fix the most glaring anatomy problems. im no anatomy expert but i did as much as my knowledge can take me. i found that the others edits were too unrefined and felt that it would benifit you much more if you had a very clean edit to go by:
(http://img242.imageshack.us/img242/9086/ninjatu9.png)
Title: Re: NinJutsu *new wip added*
Post by: Ryona on January 15, 2007, 04:15:29 am
(http://i10.tinypic.com/485tbbb.gif)

...oh c'mon, everyone was thinking it. -sigh- i'm really sorry. i have nothing to say for myself.

Okay, I may have a rather perverted mind at times, but I was not thinking that. lol

Besides, that would suggest it to be extremely long, which is by far longer than I've ever seen. And I've seen quite a bit.

Oh dear... Mind in the gutter now. >_<


Anyway....

Lovely edit, Ryumaru.  :y:
Title: Re: NinJutsu *new wip added*
Post by: Sherman Gill on January 15, 2007, 05:57:47 am
 :huh:


Actually, from the looks of it, "it" would be on the knee.