Pixelation

Critique => Pixel Art => Topic started by: Nirwanda on October 27, 2018, 06:12:17 pm

Title: Face attempt
Post by: Nirwanda on October 27, 2018, 06:12:17 pm
I wanted some opinions on a face I made.
(https://i.imgur.com/TW3KdJ0.png)

I'm using this palette btw.
http://pixeljoint.com/pixelart/119466.htm (http://pixeljoint.com/pixelart/119466.htm)

EDIT: edited due to some changes made to the drawing.
Title: Re: Face attempt
Post by: EduardoPras on October 30, 2018, 09:21:37 pm
Hello Nirwanda,
I am no expert but let me try to help you a bit.
First I’d like to point things that I think you are nailing!
-Cool character, you can see personality on the expression.
-You lines are carefully placed and line flow is really good.
-You colors generally have a nice hueshift.
And some things I think you could do in a different fashion:
-I would try to avoid so much line dependency, you are using it as a crutch to separate planes.
-I could not understand what are the orange things in her clothing(So I removed them).
-Sometimes I think you could push the hues a bit further. (Could be the palette, I did not have time to check if there were better alternatives)
-Your anatomy seems a bit off, her chest seems way too big and not aligned with her center.
-Decide on a lightsource and stick with it. Try to see the character as a 3D object.
-I would try to simplify a lot of the smaller shapes into bigger ones.
-Try to avoid absolute blacks and whites when possible.
-Try to suggest volume at every opportunity. (Ex:Face contour, Clothes and the bandanna on her head that I messed up!)
Here’s how I would do it:

(https://media.giphy.com/media/1zliRPFO1FPFeMKe4W/giphy.gif)

Hope it helps!

Title: Re: Face attempt
Post by: Zanorin on October 31, 2018, 09:39:22 am
I second Eduardo on most of the things he mentioned, especially this :

Quote
I would try to avoid so much line dependency, you are using it as a crutch to separate planes.[...]Try to see the character as a 3D object.

Try not to represent volumes with lines (ex. the vertical line on her throat), but decide of a lightsource and try instead representing the way light and shadows hit those volumes. After all, that's how it works in real life. If you ever wonder, "how does light hit this particular shape?", don't hesitate to search similar objects on Google to have a reference ("face lighting"...).

I had some fun editing your piece, so I could better explain some stuff:

(https://i.imgur.com/TW3KdJ0.png)(https://i.imgur.com/9wD5EXo.png)(https://i.imgur.com/aOLdfIB.png)

Take all this with a grain of salt as I am no professional. I hope this helps a bit!

EDIT: I didn't see you were using a specific palette, my bad, here's my edit with the palette you're using:
(https://i.imgur.com/nw94AnS.png)