Pixelation

Critique => Pixel Art => Topic started by: Akira on September 22, 2005, 10:18:42 am

Title: sketchy animations
Post by: Akira on September 22, 2005, 10:18:42 am
some animations that didn't work out quite as planned but now I can't remember what i had planned so here they are anyway...
(http://img293.imageshack.us/img293/9016/monk9rk.gif)
(http://img293.imageshack.us/img293/2486/monka6xv.gif)
oh and I know there are lots of wasted frames but the gif program I used didn't let me have seperate frame lengths or whatever you call them so to slow parts down I had to add useless frames.

crits before I colour perhaps?
Title: Re: sketchy animations
Post by: LuciferianSoul on September 22, 2005, 12:33:13 pm
Basically, you should fix it up before colouring. Unless you intend to keep them sketchy and colour that.
What was the purpose of doing these? (Eg, what you are trying to improve/learn)

One that that annoys me is that his face somewhat resembles a gorilla. Even more so when he tilts his head to puff out.. smoke?
And his chest is a little mishapened in the first one, where his left (our left) side curves out but the right side only goes out 1-2 pixels.
In the second animation, his shoulders don't quite seem right, they seem to droop a bit too much.
Title: Re: sketchy animations
Post by: Peppermint Pig on October 01, 2005, 11:59:02 am
I agree about the shoulders, they appear to droop too far. Furthermore, neck and shoulder muscles should be flexing when the shoulders go up again. When the red element flickers out of the nose, try sliding the head down on the neck, and bringing the head back up with the upward shoulder motion.

On the second animation, the third head position doesnt match the face in the other frames.

These should be cool when done. Edit these, and lets take a look again!