Pixelation

Critique => Pixel Art => Topic started by: Tremulant on December 18, 2006, 06:31:28 pm

Title: Testudine Shinobi *Update, 12/19/06*
Post by: Tremulant on December 18, 2006, 06:31:28 pm
I think I'm going to call the Tinman finished (for the moment, at least). Thanks again, guys for all the help on it.
So, onto new business:

Previous:
http://h1.ripway.com/tremulant/Nintur.PNG

Current:
(http://h1.ripway.com/tremulant/Nintur2.PNG)

Honestly, kind of a joke piece, or... a time-killer, more accurately. That said, the amount of additional effort I put into this one might be... less than admirable? Heh seriously, though, crits would be seriously appreciated, if for no other reason than for future application. In all truth, though, I probably will be updating this. The whole concept of turtles that are also ninjas is pretty badass. :D

Things that concern me:
The AA on the bandanna is sloppy
Anatomy? (not sure, but it's always a problem of mine)
Just remembered I left out the belt: when I was working on it, I had a hard time adding it w/o making it appear flat... (I'll work on this, shouldn't be too hard)
The dithering? Looks a bit too... obvious... to me. Maybe add a buffer shade?

Other stuff.. but... anyway, this is just some of the stuff I'm looking for opinions on. Let me know how to do better!
Title: Re: Testudine Shinobi
Post by: Cow on December 18, 2006, 06:38:09 pm
-The groin area looks pretty strange. As in, it exists, whereas the pics that I saw don't have it.
-Feet look weird as well. Would be nice if they weren't facing the same direction.

Other than that, it's really pretty. Saved.
Title: Re: Testudine Shinobi
Post by: Opacus on December 18, 2006, 09:06:37 pm
I love the smoothness of thiss piece, though you never seem to be able to stop youreself from outer AAIng the piece  :crazy:
I also think the legs look a bit "unatached" to the body. Keep it up, loving it!
Title: Re: Testudine Shinobi
Post by: Ryona on December 18, 2006, 09:28:06 pm
Oooh!  ;D

As a TMNT fan, I totally aprove. Very nice design, and you got the look down pretty dead on.

I too think something needs to be done about the groin area. The plastron is supposed to extend all the way down to the crotch, but you have it there just above the crotch.
Looks like someone is exposed.  :o

But yeah, other than that, this art piece looks badass. Totally radical! (I just had to say that)
Title: Re: Testudine Shinobi
Post by: Akzidenz on December 18, 2006, 09:36:56 pm
The way that his upper body is drawn, it looks like he's leaning forward, but then his legs are stiff as boards - I think either the legs need to have some bend, to work with the lean, or his upper body needs to be straightened.

Looking at the way you pixeled it, I think you intended for the upper body to be upright - but I think that the shoulders, the chest area (plastron?) and the position of his arms give the impression of the lean.
Title: Re: Testudine Shinobi
Post by: Ryumaru on December 18, 2006, 10:07:03 pm
other than the things mentioned, i have no technical crits. but i do have some D: style crits D:
theres nothing wrong with your style right now, imo youve pretty much reached a consistency with your style that is as high as it gets.  reasonable color count, minimal dithering, clean near perfect inner and outer aa, and mostly clean ramps. now, what i propose to you, maybe not for this piece, but future ones, is to venture out of this style, take away the outer aa that you always get bugged about? make those lines more perfect so they dont need it, make your lines not afraid to be pixeled. play with some colors, do some completelely flat shaded pieces.  maybe do a piece with very dramatic lighting, which means bountyful amounts of contrast!
Title: Re: Testudine Shinobi
Post by: halu on December 18, 2006, 10:09:31 pm
The legs kind of do look a bit separated from the rest of the body, and like Akz said, his body looks like he is leaning forward, while his legs don't, beautiful work though :D
Although, I'd definitely take Ryu's advice, and try a different style :D, more fun n__n
Title: Re: Testudine Shinobi
Post by: AdamAtomic on December 19, 2006, 01:55:10 am
dude

seriously

where is his belt.  NINJA TURTLES ALWAYS HAVE NINJA BELTS.

however, that said, loving your shading and dithering and palette - toes look a little funny to me, and you definitely need to kick the "way overdeveloped quads and obliques" thing ;)  legs hips obliques abs all have skin connecting these muscle groups and bones!
Title: Re: Testudine Shinobi
Post by: Andy Tran on December 19, 2006, 08:05:41 am
 Awesome! I got nothing to crit. :D
Title: Re: Testudine Shinobi
Post by: Derek on December 19, 2006, 02:43:01 pm
Looks great! ;D

Anatomy? (not sure, but it's always a problem of mine)

The thigh... you can simplify muscle segmentation, but you still have to know what's going on underneath. :)

Here's a quick paintover that I did where I modified his left leg:

(http://www.derekyu.com/temp/turtle-paintover.png)

What do you think?  Is that better?  And here's (http://209.132.69.82/uploaded_from_zbc/200404/user_image-1082123582glh.jpeg) some reference for you.  Good job, though!  You're ace at pixels... just need to keep practicing those art fundamentals (as do we all).
Title: Re: Testudine Shinobi
Post by: Tremulant on December 19, 2006, 05:30:36 pm
Update, first post. Thanks for all the crits and comments, guys.

Mccow: Yeah, the toes... like I said, anatomy is a consistent problem in my art and I think it's the lower body that causes the most problems. I find feet (positioning them, etc.) Particularly tricky. I tried to fix them, but... I don;t think I accomplished much :P

Shadow Wolf: haha yeah, the outer AA thing is a personal choice I guess. I did a few non-out-AA'd pieces when helm chastised me for this (though probably not enough of them). Anyway, seems I'm back to it... :D As for the legs, that was just a screw up on my part. I was trying to imply the whole "shelled" thing, but messed it up. Couldn't figure out what was wrong, but Ryona pointed it out.

Ryona: The plastron was the problem (and I had totally forgotten what it was called, so double thanks). I extended it and widened it, so hopefully now it kind of attaches the legs to the body and provides the genital coverage that is oh so necessary in our modern world. Cowabunga, and so forth. ;D

Akzidenz: I see what you mean, and I don't think I fixed it. I think the legs, though, look a bit less stiff now... maybe. Not sure why, as I didn't change their shape any, but still... Anyway, consider it looked into!

Ryu: Totally agreed but unfortunately easier said than done. :P All the stuff, the outer aa the, the generic ramps the... whatever the hell else I always do, are all becoming crutch-like, and that's no good. That said, it's all becoming crutch like, and that's.. well... hard to break from. I dunno, maybe I should get more involved in the, like, palette challenges or something? 'Cause I think unless the restrictions are imposed on me, I'll ignore 'em. ;D

AdamAtomic:  :o... :'(! Belt added! But... is it a ninja belt? Who can say? heh, I based it on the old cartoon/action figure belts, and it was all I could do to not put the giant "L" on the buckle. Speaking of which, should I go with the colored bandanna? Right now, it's red, like the comics, but maybe it should be blue like in the... everything else? Open to opinions here. Also, legs/toes... hardly perfect, but better?

AndyTran: Much obliged, good sir.

Derek: Thanks for the edit and the reference! The stuff that's changed in the edit is mainly based on your leg crits and ryona's plastron thing, so.. yes. Thanks for it ;D. I should stop procrastinating (eventually, in time, maybe... tomorrow) and get back to the basics...

Thanks again, guys, for all the crits and stuff. This could still use work, so I still need your help. More please! :P
Title: Re: Testudine Shinobi *Update, 12/19/06*
Post by: Ryumaru on December 19, 2006, 08:16:01 pm
do pieces that limit you strictly, maybe some gbc sprite and tile work( thats a biased reccomendation because i LOVE doing that shit :P) just do something you dont normally do. not subject wise but, proccess wise i guess.
Title: Re: Testudine Shinobi *Update, 12/19/06*
Post by: ptoing on December 19, 2006, 08:18:10 pm
do pieces that limit you strictly, maybe some gbc sprite and tile work( thats a biased reccomendation because i LOVE doing that shit :P) just do something you dont normally do. not subject wise but, proccess wise i guess.

C64 Multicolour Bitmap ;)
Title: Re: Testudine Shinobi *Update, 12/19/06*
Post by: Senad on December 19, 2006, 08:24:59 pm
very well anti-aliased ;) Im not in love with the pose, but its looking great  :y:
Title: Re: Testudine Shinobi *Update, 12/19/06*
Post by: Feron on December 19, 2006, 09:40:47 pm
to be honest a bit of a let down compared to your other works.

> pretty much symmetrical (apart from the bandana)
> not enough contrast
> boring pose
> a bit pillowy in places
> harsh outlining on the swords
> no real dynamics/interesting visual points

i would love to see him in more of a heroic/fighting pose, rather than "check out my non-existant genitals" pose.
Title: Re: Testudine Shinobi *Update, 12/19/06*
Post by: Ryona on December 19, 2006, 10:06:40 pm
I personally think it looks great. Especially with the added belt.

I don't mind that it doesn't look "dynamic". And a symetrical look is ok sometimes. It especially works well for Leonardo because i've seen plenty of official art of him that puts him in symetrical poses. He's the lead turtle and usually the one placed in the center of a group shot among the four, so a symetrical look does work for him.

And there's not much that can be done about the swords because the blades are single pixel lines.

Fantastic work, Tremulant.  :)
Makes me want to do another TMNT pixel art thingy.


Oh, btw, I LOVE the title! As soon as I first read it, I knew it was TMNT related. Kudos for being creative!