Pixelation

Critique => Pixel Art => Topic started by: skeddles on December 17, 2006, 03:01:39 am

Title: [wip]my first real isometric piece
Post by: skeddles on December 17, 2006, 03:01:39 am
well im starting off like this:(http://img149.imageshack.us/img149/5756/untitledae8.png)

i almost have an update ready.

(http://img253.imageshack.us/img253/9176/untitledfx9.png)>(http://img318.imageshack.us/img318/6104/untitledhv8.png)>(http://img173.imageshack.us/img173/440/untitledpm3.png)
Title: Re: [wip]my first real isometric piece
Post by: Zolthorg on December 17, 2006, 03:08:25 am
I don't understand starting off with floating sections of land.
I've seen a strategy like this used to make some interesting houses and iso pieces before in a pixel tutorial.
I've always wanted to try it myself, seems like great practice for texturing.
Right now there isn't much to critique, show us what form you're going to draw in the space  ;D
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 17, 2006, 03:10:59 am
(http://img253.imageshack.us/img253/9176/untitledfx9.png)
could be better, but ill perfect it later. also some plans for a cave.
dont worry, ill work fast


EDIT: cave done!
(http://img318.imageshack.us/img318/6104/untitledhv8.png)
more:fixed the first part
(http://img173.imageshack.us/img173/440/untitledpm3.png)
Title: Re: [wip]my first real isometric piece
Post by: Ryan Cordel on December 17, 2006, 03:23:30 am
However, if we take character size into account, sorry to say, but the cave entrance is a bit too small. Try increasing it's size so it actually looks like someone can crawl in, and, substantially, crawl out, while also bumping up the tiles above the cave entrance to give it a better feel that it's an actual cave.
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 17, 2006, 03:25:04 am
However, if we take character size into account, sorry to say, but the cave entrance is a bit too small. Try increasing it's size so it actually looks like someone can crawl in, and, substantially, crawl out, while also bumping up the tiles above the cave entrance to give it a better feel that it's an actual cave.

what if people are 4 pixels tall?
Title: Re: [wip]my first real isometric piece
Post by: Ryan Cordel on December 17, 2006, 03:27:56 am
It can be of varying sizes, but by default I see people usually larger than the tiles. If you plan on having them as small/smaller than the tiles, then sure, just a slightly larger entrance and it'll seem better so far.
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 17, 2006, 03:36:33 am
It can be of varying sizes, but by default I see people usually larger than the tiles. If you plan on having them as small/smaller than the tiles, then sure, just a slightly larger entrance and it'll seem better so far.
thank you for your critisizm,but.i dont see why, not to mention that cave arnt made by nature so that people fit in them...
Title: Re: [wip]my first real isometric piece
Post by: xanthier on December 17, 2006, 04:36:29 am
Well yes they are actually, otherwise they are called holes.
Title: Re: [wip]my first real isometric piece
Post by: Rox on December 17, 2006, 02:26:08 pm
Quote
cave
–noun
1.   a hollow in the earth, esp. one opening more or less horizontally into a hill, mountain, etc.

The reason why a character is usually one tile wide and two tiles tall (approximately) would be because tiles are only really used in games, and... eh, I don't have to explain further, do I? Honestly, I don't really see the reason for having tiles that much bigger than characters, if you're going to have characters in it. Since, if it was a game or something, that wouldn't make much sense.

Augh, I can't put my thoughts into words today... Anyway.. eh... Good luck?
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 17, 2006, 03:22:27 pm
The reason why a character is usually one tile wide and two tiles tall (approximately) would be because tiles are only really used in games, and... eh, I don't have to explain further, do I? Honestly, I don't really see the reason for having tiles that much bigger than characters, if you're going to have characters in it. Since, if it was a game or something, that wouldn't make much sense.

Augh, I can't put my thoughts into words today... Anyway.. eh... Good luck?

well, this isnt a game, its a pixel art. and also, i never said i was even going to have characters. :noob:

these also arnt really tiles...thats just land that im gonna form onto something


edit: how does this stream/pond look?
(http://img174.imageshack.us/img174/721/untitledsn8.png)
Title: Re: [wip]my first real isometric piece
Post by: Zolthorg on December 17, 2006, 05:11:43 pm
It's a good start,
Try to smooth out the curves on the vertical drops, and maybe attempt an island or a beach on the lake/pond area.
perhaps a rock splitting one of the waterfalls?
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 19, 2006, 02:06:04 am
i never shaded water before...any tips?
(http://img220.imageshack.us/img220/7130/untitledgj8.png)

if you must make an edit, please only edit part of it!
Title: Re: [wip]my first real isometric piece
Post by: Terley on December 19, 2006, 03:56:59 am
the waterfall doesnt look right, it should drop vertically as soon as it hits the edge.

your progress is excellent so far, tips for the water would be to jst add ripples away from points of activity, or maybe try a more tiled water effect, TakaM did should give you plenty of inspiration.

http://www.wayofthepixel.net/pixelation/index.php?topic=1668.0
Title: Re: [wip]my first real isometric piece
Post by: Rydin on December 19, 2006, 05:56:23 am
(http://img98.imageshack.us/img98/2438/tileeditcu4.gif)

Shitastic edit, I know.  I'm no expert, but that's kinda how I'd start for shading the water.

As far as the waterfalls looking wrong: I think that the should either go directly down, like Terley said, or maybe they should arch a bit, all depending on the force of the river you want to portray...either way you go, you should be consistant.

This is coming along great. Good luck on the water.
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 19, 2006, 11:47:24 pm
update:(http://img207.imageshack.us/img207/2884/untitledzp2.png)

still need to do more work on the grass around it, and the final waterfall.

plans: bottom left, theres a gap, probobly gonna put a bridge.
then somewhere around there put stone stairs
more stairs on the left of the top
Title: Re: [wip]my first real isometric piece
Post by: skeddles on December 23, 2006, 09:17:53 pm
am i allowed to bump?
Title: Re: [wip]my first real isometric piece
Post by: CrematedPumpkin on December 23, 2006, 09:44:50 pm
Not after 3 days...
Title: Re: [wip]my first real isometric piece
Post by: Feron on December 23, 2006, 10:03:27 pm
just finish it and then ask for more critique.  we dont need to see every slightly different edit you create.  just the big milestones.

and if you continue to bump - expect an official warning from the mods.