Pixelation
Critique => Pixel Art => Topic started by: Trihook on October 24, 2018, 06:18:42 pm
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I made a small sized tileset and spritesheet for a rpg/roguelike type of game, just asking for critique or/and advice. Thanks!
(images are large so links only)
tileset/spritesheet:
https://i.imgur.com/UXC4yRW.png
mockup dungeon in loose c64 specs:
https://i.imgur.com/qYbxhgq.png
A small number of places in the dungeon should in theory use a sprite overlay for clarity but that is self evident.
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Wow this is a lot of work, and the result is lovely. I really like the multi-screen map, it's the kind of design where each screen can have its own mood.
There's a lot of things to look at in each screen, to the point where you'll have to be careful to not use too many moving/animating game elements in each screen, as it would be too busy/noisy otherwise.
Is there a game a progress ?