Pixelation

Critique => Pixel Art => Topic started by: Not4mortaleyes on August 26, 2018, 04:33:14 pm

Title: [C+C] Stone texture feedback
Post by: Not4mortaleyes on August 26, 2018, 04:33:14 pm
(https://imgur.com/a/XXb2N9O)
i created a stone tile for practice but i am having trouble getting the shapes to look right i would love some tips and feedback  :)
Title: Re: [C+C] Stone texture feedback
Post by: eishiya on August 26, 2018, 04:48:13 pm
(https://i.imgur.com/sz0SSSN.png)
Please use the URL of the image itself in the IMG tags, not the image of the webpage it's on, since that doesn't work.

Could you please put the tile in context (even if it's just the tile repeated over and over)? It's hard to gauge the effectiveness of a tile when it's isolated like this.

It looks like your shadows are all just outlines on the rocks. Try to build up the rock shapes out of chunks of light and shadow instead of outlines.
Title: Re: [C+C] Stone texture feedback
Post by: Not4mortaleyes on September 01, 2018, 07:08:35 pm
(https://i.imgur.com/tKZDwF4.png)
created a new stone tile with less outlines

tiled
(https://i.imgur.com/wHvJDyk.png)
Title: Re: [C+C] Stone texture feedback
Post by: eishiya on September 01, 2018, 07:31:48 pm
You've got some very visible horizontal and vertical lines going through the pattern, the shadows on the big rock in the centre line up with the shadows on the rock below it and with the highlights on the rock to the lower right of it.

This texture feels a bit noisy, and it's hard to tell whether this is a cliff, a pile of rocks, pavement, a rocky river bank, etc. What exactly are you aiming for?
Title: Re: [C+C] Stone texture feedback
Post by: Not4mortaleyes on September 01, 2018, 08:13:09 pm
im aiming for a cliff
Title: Re: [C+C] Stone texture feedback
Post by: eishiya on September 01, 2018, 08:40:21 pm
I recommend that you start by drawing a cliff, sketch the whole thing at the scale you want for your project, and then split that up into tiles and then worry about making it tile. It's a lot easier to get good work that way, since everything fits together (scale, colours, lighting, structure).