Pixelation

Critique => Pixel Art => Topic started by: BasseBoi on July 02, 2018, 04:33:39 pm

Title: Bush
Post by: BasseBoi on July 02, 2018, 04:33:39 pm
(https://i.imgur.com/Y9QHV3B.png)

Im working on a bush. But it looks more like a giant stone or somthing :( and i am not sure how to continue
I dont get this fluffy air-y feeling you get of bushes. Any tips?
Title: Re: Bush
Post by: eishiya on July 02, 2018, 05:56:03 pm
Bushes aren't usually so smooth, they're made out of many branches, many clumps. Try using irregular shadows to suggest these branches and the spaces between them.
Title: Re: Bush
Post by: BasseBoi on July 03, 2018, 11:21:07 am
(https://i.imgur.com/ZiwC79b.png)

I tried to give it more clumps, does it look better?
Title: Re: Bush
Post by: eishiya on July 03, 2018, 02:33:35 pm
Yes, but it looks a bit like cauliflower or a segmented rock because you shaded the clumps like they all follow the overall surface of the bush, instead of being branches with their own forms.

Edit attempt:
(https://i.imgur.com/ZwtLmsU.png)
I tried to suggest branches that look like flat-ish shapes growing slightly upward (or at least outward), emerging from the overall mass.

I also made two other changes worth nothing:
1. I hue-shifting the shadows cooler and the highlights warmer, which looks a bit more dynamic/interesting, and in the process I added more contrast so the various colours are easier to see. It's difficult to build form with colours that blend together.
2. I tried to avoid having single pixels except as AA. This makes the piece look less noisy. I tried to avoid anything resembling "lines" in general, as light/shadow are the more effective way to convey the forms and and texture of the branches.
Title: Re: Bush
Post by: BasseBoi on July 05, 2018, 08:18:08 am
Thank you so much for taking your time and edit it. I didnt even think about the hue shifting, looks much better. I still have a hard time with avoiding straight lines and how to think when i give it clumps/branches, but now i know how it should look, thanks
Title: Re: Bush
Post by: eishiya on July 05, 2018, 04:07:28 pm
Try to think about whatever you're drawing as a 3D object, not just as the 2D shape that you're drawing. Bits stick out of it, other bits go into it. Light hits these 3D forms, some parts get more light, some parts get less. Thinking in 3D takes the guesswork out of shading.

If that's something you struggle with, you can practice it by drawing simple forms like cubes and cones from various angles. Using real objects you can rotate IRL is best for this, but using 3D models can work too.
Title: Re: Bush
Post by: BasseBoi on July 07, 2018, 01:19:39 pm
(https://i.imgur.com/dWVotap.png)

I decided to try out another style, this is a top of a tree. Any thoughs ?
Personally, i feel like it could be worse, and it actually reads leafs, even if the style maybe is "cheap" or simple
Title: Re: Bush
Post by: eishiya on July 07, 2018, 01:52:31 pm
To me, it reads like a bunch of leaves glued on to a solid, smooth shape. Don't forget that the leaves grow out of branches, and that they're not likely to all be facing the viewer.
Title: Re: Bush
Post by: LeriSuccubus on July 07, 2018, 04:31:54 pm
https://twitter.com/Pixergg/status/890952564879106048 (https://twitter.com/Pixergg/status/890952564879106048)

This is a post from a twitter user @Pixergg that I follow, it may help you.
Title: Re: Bush
Post by: BasseBoi on July 08, 2018, 08:25:03 am
Thanks for both replyes, i choose to make them face the viewer for a more cartoon-y feeling. But i get what youre saying
And thank you for the pic Leri