Pixelation
Critique => Pixel Art => Topic started by: DYLue on June 29, 2018, 02:12:26 pm
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I am new to pixel art. I would like some criticism about this top down perspective 32x32 rock sprite. I am having trouble learning how to shade this rock to look like the reference image. I am limiting myself to 4 colors. My current strategy is to essentially put a darker pixel wherever I see a darker spot on the reference image and a lighter pixel wherever there is a lighter pixel. To me, this strategy does not seem to be working so well because I get random lines that don't seem to represent anything. Any techniques/help would be appreciated.
(https://i.imgur.com/lJxOyw6.png)
This is the reference image I am using: https://i.imgur.com/xHauOIX.png.
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Welcome to pixels and art.
I'll link to some pretty old tutorials:
lighting:
(http://i.imgur.com/uy8luHK.png)
details:
(http://i.imgur.com/9p5zMOJ.png)
To factor in a perspective difference, it's difficult to explain but think of it as a cube. Start chiseling off parts into a rocky shape, rotate it towards you (or just roll it 90deg), bam, you get a rock.
Or here's another tutorial showing basically the same thing.
(http://i.imgur.com/KhzakOW.png)
Notice the first two start by painting blobs instead of drawing outlines. (pixel-specific, important to this workflow is clusters, but it's heavy stuff to get into for beginners. I'll keep it simple.)
I would advise you to do this, don't even look at the 1px brush until you have taken 4px and then 2px as far as you can.
General > specific. Good steps to take unless you seriously seriously know what you're doing.