Work => Job offers => Topic started by: Jerorx on May 17, 2018, 10:07:10 pm

Title: [PAID] 2D artist to define visual style of game
Post by: Jerorx on May 17, 2018, 10:07:10 pm
I'm currently working on Westward (http://www.dynetisgames.com/2018/03/04/westward/), a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo (http://westward-prototype.herokuapp.com/) .

I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding between pixel art, "hand drawn" or other possible styles, and to try to find a "tone", a "vibe" that should be felt throughout all the visual assets. At a lower level, it would involve deciding how to express this vibe, deciding on how the buildings should look, the characters, the scenery, the battle system, the UI, and all other visual aspects of the game, working out the details, the colors, the scales, etc.

To be clear, I'm not looking for someone to make all the visual assets yet, I seek someone to make a few drafts to help decide how they should all eventually look! (But obviously, the person(s)
helping me at this stage would be first on the list for making them down the line.)

In practice, I'd like to collaborate with someone to make two or three template pictures which would feature several different elements of the game. A kind of style palette representing samples of game elements in the chose style. For example, a scene representing a few characters and buildings together, another scene representing a battle as it may look like in the game, another one representing some menus, etc. Fake screenshots if you will. We could iterate on these templates until we converge to a nice, distinctive and coherent style for all game elements.

These templates could in turn guide the creation of all the actual, final assets when the time comes. They could also be used to express what the game will be about and will look like, long before the demo reaches that point.

I have already started collaborating with an artist on some assets, but I'm eager to collaborate with multiple persons in parallel on this, to explore different styles and find exactly what I'm looking for.

If you are interested, get in touch and we can work out the details! If it's not quite clear, feel free to let me know and I'll try to clarify.
Btw, if what I'm asking has a specific name, I'd love to know it!
Title: Re: [PAID] 2D artist to define visual style of game
Post by: Odovedesign on May 18, 2018, 12:26:51 am
Hey there, I have had a good play of your game, and I have had a good ol' read of your job offer, I think if we had a couple of skype chats or discord chats about this, and if I got some references and some roughs done for you we could really nail this going forwards with a little consultation and elbow grease!! let me know if you want to work with me on this, and take a quick look at my website too if you need some confidence to go forward with me.

Thanks for your time! and thanks for laying this job offer down on here!

Title: Re: [PAID] 2D artist to define visual style of game
Post by: kritzlof on May 18, 2018, 06:38:40 am
Saw your post on the Pixeljoint forum as well, but I'll just reply here too to be sure :)
Your project looks very cool and I'd love to work with you!

http://www.kritzlof.com/ - Illustration & Concept Art
http://www.kritzlof.com/project-assets/ - Game assets, pixel art & Animation


I look forward to hearing from you.
Kristofer Vaske
Title: Re: [PAID] 2D artist to define visual style of game
Post by: Ito on May 18, 2018, 10:07:58 am

I just sent you a PM regarding this project :)
Title: Re: [PAID] 2D artist to define visual style of game
Post by: Jerorx on May 18, 2018, 10:24:05 pm
A short reply to say that I have received a lot of proposals. I'll reply to every single one of them but it may take me a day of two. :)  If you don't get a reply after more than a week, I may have missed it, feel free to contact me again!
Title: Re: [PAID] 2D artist to define visual style of game
Post by: Dara90 on May 19, 2018, 06:47:07 pm

I leave you here my pages of creations and assets. I hope we reach an agreement and can help you in your project.


I wait your answer.
Title: Re: [PAID] 2D artist to define visual style of game
Post by: Yakirbh on May 21, 2018, 06:38:14 pm

I can design your visual look.
Here is my animation showreel:

And here is a movie I made:

All animation, art and design was made by myself.

Title: Re: [PAID] 2D artist to define visual style of game
Post by: Melodee on May 27, 2018, 10:33:24 am
hey! i would love doing this since my style doesn't really match with others easily and i don't know i just love having much freedom in creativity. that being said, i will put my portfolio below as an option for you:


as you can see i mainly do creatures/characters, and in other fields like animation and environment my skill kinda lacks. i was thinking this might be okay since you are looking for someone to define the visual style of the game. however, if it's necessary i am willing to try and do some tests for you. also, probably while working for you on things within my abilities my skill will improve in other things too because i had time to practice.

if you are interested in contacting me, here is my email address: jarafee@hotmail.com