Pixelation

Critique => Pixel Art => Topic started by: BasseBoi on May 05, 2018, 04:38:45 pm

Title: House design help
Post by: BasseBoi on May 05, 2018, 04:38:45 pm
Im totally new at pixelart. So i need some help
I wanted to make a house wich would fit in a RPG game. Its suposed to look like the seccond floor is pushed forward over the first floor and the door. ( i would wawnt tips about the color and such also)
Any tips?
(https://i.imgur.com/rPk0EEA.png)
(https://imgur.com/rPk0EEA)
Title: Re: House design help
Post by: drax013 on May 06, 2018, 06:15:01 am
im not sure but the roof looks off to me... maybe to short and kinda forward?..... ???
Title: Re: House design help
Post by: RetroNuva10 on May 06, 2018, 06:17:49 am
Welcome to the world of pixel art!  :lol:

Firstly, the back side of the roof should be skewed, because of perspective. Secondly, it's usually a good idea to have some kind of background color. This is so you have a good consciousness of what the underlying world would look like.

With the shadow underneath the outset second story of the house, try to use more than just 2 colors, so it looks smoother.
The door and windows are fairly flat, so try to make the inner portions look inset.
You might also want path stones to have a shine to them, to look more round.

I made a rough edit that will hopefully give you an idea of how to accomplish the mentioned critiques.

(https://i.imgur.com/aqa5nyh.png)

With all this kept in mind, you're doing rather well for an early piece of art. So, good luck, and remember to keep working at it!  ;)
Title: Re: House design help
Post by: BasseBoi on May 08, 2018, 01:20:34 pm
Thank you for your answares. It was a good idea to make the roof longer. i will try that! And the same with giving the stone some shine. i didnt think of that. And i will fix the windows and door so they dosnt look so flat.

I had a background in the pic, but i though it was easier to see it without it thats why i didnt upload the bakground in the pic (But i was wrong, it looked better with a bakground haha)

But i am not totally sure on what you mean that the back side should be skewed? I understand that  i should change it, but im not sure how. I would appricated if you (or somone else) could help me out with that    :)

 
Firstly, the back side of the roof should be skewed, because of perspective.

Title: Re: House design help
Post by: EduardoPras on May 08, 2018, 04:48:13 pm
Hello Basse!

I'll try to help you a bit.

I've struggled a bit with my thoughts about pixelart while trying to make this paintover.
I went back to study some old JRPG and Action pixel games and had to rethink some things. Like, how pixel clusters can be used.


Let me go through what I've changed here:

1)I've decreased overall saturation
2)I've decided on a light source. Your original had two shadows from the front converging to the center.
That seemed to indicate, to me, that it was lit from both sides.
Since the light seemed to be sunlight I've chosen only one direction. (Top from right to left).
3) I've made door height and window height/size that are more "usable" by your character.
A person is usually around 75% a door total height, doorknobs tend to be at elbow height. Etc.
4) I've ommited a lot of detail and this was a hard choice.
You poured a lot of work doing small details.
But I felt you were in an uncorfortable middleground. Commit to eiter go full detail or simplify.
5) I've also gave some more space to the wooden pillars in front ofthe door. They are the ones giving the volume to your second floor.
6) Your roof has a perspective error you can't see front and back at the same time, and that lack of perspective was also making the chimney a mess to read.
7) The rocks felt like noise. I removed them.
If I were to remake them I would make a tile with less noise and lines.
8 ) I've made the outlines heavier than the inside lines, sometimes even removed some of them.


I guess that's basically it.


Here's my paintover:


(https://media.giphy.com/media/LWpwonu0USBRCv0pwh/giphy.gif)


And here's an example from Alundra if you intend to go full detail(Take a look at the value range):

  (https://media.giphy.com/media/QM7sBCCncfqbY4Cdsz/giphy.gif)


I've got to say that since you said you were a beginner to pixelart this is really good pixelwork.
You linework was great and there were some good ideas going on.
Nice job!

I would like some more time to think and study but that's what I got right now.
Hope I could help you a bit with a different perspective.
Title: Re: House design help
Post by: BasseBoi on May 09, 2018, 08:14:34 am
Thank you so much Eduardo! Iam very thankful for these advice. It really does look more readable, and now i know a bit more how i need to think.
i took 2 lightsources because it looked so empty, haha (but it does look better with only one)
And thank you for the tips on how to get things more "usable" to my character. Really helpfull. The only thing i dont agree with is the saturn, i do like it when its much saturn, but i get what you mean, and i may decrease it a bit.
Now i can redesign my house with help of your tips and paintover, i do think i will add the stones, but this time i will do them better.   :y: :lol: :y:

Title: Re: House design help
Post by: questseeker on May 09, 2018, 09:36:12 am
I think the attempt at perspective (the very well drawn shadows of the two front pillars, the stone path) is incompatible with the overall choice of an orthogonal view: the horizon is placed at a bad-looking height (between the ground floor and the balcony) and vague, and the roof (not narrowing in the back as it should, and implying a point of view far above the house because of insufficient foreshortening of the back half) is strongly conflicting.
Instead, you could move the light source to one side (to have pretty shadows without perspective) and add shadows for everything that should have them (upper part of the balcony, roof like in EduardoPras's edit...). You don't need perspective for a good picture.
Title: Re: House design help
Post by: BasseBoi on May 12, 2018, 04:46:06 pm
Heres the redesign of the house  :) I redesigned it with my own style, because i want it to be a bit personlized. But im not sure what i think about the purple shadow on the house. Thoughs? And any overall thoughs?


(https://i.imgur.com/ijnHEYv.png)
Title: Re: House design help
Post by: Zanorin on May 12, 2018, 05:00:45 pm
Not such a fan of the chimney thing on the side of the house : the angles look too sharp and it doesn't really feel like it's made of stone.

The purple shadow looks great imho.
Title: Re: House design help
Post by: BasseBoi on May 12, 2018, 05:15:40 pm
Thanks zanorin. I did think it feelt a bit wierd. But couldnt figure what. But now you meantion it, it does look too sharp. I will try to make the edges a bit rounder
Title: Re: House design help
Post by: BasseBoi on May 12, 2018, 05:37:35 pm
Well i did aredid it a more complicated way but i screwed that up so badly and i dont want any eyes burnt out looking at it so i wont show it.
So i did it a more simpler redesign. And i though if this did it enought to make the chimney more fitting? or do i need to make a bigger change?


(https://i.imgur.com/y2ud1fT.png)
Title: Re: House design help
Post by: drax013 on May 12, 2018, 06:16:07 pm
thats looking way better. If you bring the grass up onto the edge of the house it will look more like its sitting on the ground.
Title: Re: House design help
Post by: BasseBoi on May 13, 2018, 10:17:17 am
Thank you. Yea havnt planted the house on the ground yet, i wanted to finish it up before i did that :)
Title: Re: House design help
Post by: Hoogo on May 13, 2018, 12:05:29 pm
The shadows on the house indicate that the light is coming from its front. However you shaded the chimney as if the light were coming from the right. Also I think it would look great if you removed the outlines on the chimney and wooden structures on the house and textured them, with bricks etc. You might want to add a highlight on the windows, they look dull at the moment, they don't look like they're made out of glass.

Something's bugging me with your perspective. Looking at the facade, it looks like you're looking at he house from the front, however the top of the chimney looks like it's seen from above. The roof as well, you might want to make the tiles shorter in hight, and the roof coverage a lot smaller. Finally the pillars: if you were looking at the house from ground level the bottom of the pillars should stop where the bottom of the facade is.

I tweaked your drawing a little to show you what I mean about perspective, I hope this helps :)
(https://i.imgur.com/6ysuvNm.png)
Title: Re: House design help
Post by: Zanorin on May 14, 2018, 02:56:01 pm
Imo the problem with the chimney (the fact it doesn't feel like stone) comes in part from the hard outlines inside the sprite.
Traditionally stone objects have smoother edges, and also texture and edge irregularities :
(https://i.ytimg.com/vi/r5IFnqNrKtg/hqdefault.jpg)

(I wish I could show you directly but my present skills don't allow me to do a decent edit haha)
Title: Re: House design help
Post by: BasseBoi on May 15, 2018, 06:37:01 am
@hoogo
Thanks for taking your time!
About the perspective. I wanted my house to fit a RPG game, and as i understand it, you have both perspectives, so you se it from front and above. Your tips are really good for drawings, but not for RPG games.

But its true that the windows look a bit dull. And im working on texture the chimney another way.
Thanks anyway for taking your time :)
Title: Re: House design help
Post by: BasseBoi on May 15, 2018, 06:50:44 am
@Zanorin I followed did as what you showed me. And dang, you know what you talk about. I  just sat there and redid it and saw magic, this tied togheter the whole house. i hoped this was what you mmeant, and even if its not, it still look better haha
Thank you for taking your time, even if i got a hard tome to understand you explained it so thank you. it would be fun to see your drawings, if you ffollow you oen directions it would be awesome

And a question what do you people think about the color of the windowsglass? I redid it, becuse they looked dull before (thanks for the tip hoogo)

And what do you people think of the final result? I feel like ive finishd the house now. But always good if you people have anymore tips or opinions!

(https://i.imgur.com/TeIgwTF.png)
Title: Re: House design help
Post by: Zanorin on May 16, 2018, 06:41:28 am
Looking much better ! :) I would go one step further and also make the "outer outlines" less harsh ; I am not that good so my edit looks meh but so you see what I mean :
(https://i.imgur.com/HgX5Weq.png)