Buy ProMotion and use its Auto Tile Completion feature. That's the answer for all the tiling problems.
(http://img59.imageshack.us/img59/7452/tiledde3.gif) (http://img234.imageshack.us/img234/947/tiledbeforeafteryw7.gif) | 1. Image to be tiled. 2. Image is split in half, left side moved to right, right side moved to left. 3. Cleaning up lines in center. Stay away from the left and right edges of the image, they already tile correctly. 4. Split in half again, top and bottom swapped. 5. Clean up in center. Don't touch top or bottom edges. 6. Left and right swapped again, ditto with top and bottom. Back to original tile, but now the edges will tile. Next image shows old tile and new tileable tile. |
Any more help is greatly appreciated!
This is only one reply though, and from what I've seen on these forums I'm sure there are other methods.If you are going to ask C+C and not appreciate them why is the point of asking >:( you should atleast try it out and show your result..
Hey there..My main job right now is making tiles for games.
What you should do is this... (first of all use Sharprm's method because thats what I use)
Also what you want to do is probobly go ahead and start with a bright pink or bright what ever color square which ever size tile you want, 32x32, 25x25...then you take the tiles and use a black pencil tool.
Just worry about the shape first. It seems like you're worrying about the texture from the beginning. After you get your first lines in and clean them up thats when you work on the texture.
Try to stay away from making a pattern on the tile if its rocks... Keep it random.
OH AND ONE BIG THING..... This really helped me when I first started...
Say you are making a 25x25 pixel tile. Draw the shape of some rocks you want in about 50x50 size of pixels.. (do not copy paste 4 of the tiles) Just draw one big one... After you draw the big one... Find an area inside the 50x50 of a 25x25 piece that looks pretty unpaternized. This way your edges wont look so straight.
You're just new and making the edges straight because you arnt use to it yet... So try that trick. If you dont get what im saying ill upload a picture.. I'm just in a rush. reply if u need an illistrated explination.
Hope that helps man..good luck tiling
25x25??? what kind of crazy ass pixel dimension is that???? please explain... 20years+ making video games and as far as I can remember pretty much everything I've ever done has fallen into nice clean binary numbers... divisible by 8? you know, 8's 16's 32's 64's 128's - where the hell does 25? fit into that?
as far as tessalation is concerned - (back OT) it's pretty straightforward... the other guys have explained it well enough so I won't bother going over it again...
as far as texturing is concerned... don't fall into the trap of creating 1 tesellating tile and repeating it ad infinitum... over the entire screen and then falling for the next trap which usually follows which is creating a bunch of other tessalating block variants in an attempt to 'break up the pattern' - it never works... unless those blocks are pretty big in the first place and cover the majority of the screen area... OR the pattern you create is nice and subtle... instead... look here for nice example of subtle tiles... (http://www.wayofthepixel.net/pixelation/index.php?topic=2562.0)
first of all im not an idiot.. I know everything is divisible by 8.. I personally would never do it 25x25 thats fucking retarded..
I worked on a game a few months ago where I did tiles 25x25. The program could stretch the tiles.. I could make a tile that was 256x256, and then a tile that was 2x2 and we could use them both... I could make 57x23 size tile..and it would stretch...
oh and btw, in programing...25x25 is a fucking power of 2... 5*5 (5^2) = 25 ...so you can use 25.
25x25 you are right is retarded...and there is no reason for it. But the main thing is, this was an example... im pretty sure its easy for the human mind to understand in numbers of 5's... It would be easier to explain something with 5, 10, 15, 20, 25, ..... Instead of 8's.
so please..dont bash people. I was trying to help someone ..I didnt tell him to fix his tiles by making them 25x25.
understand now?
(me ducks for cover) you can use filter -> other -> offset
to get the efffect of getting the edges of the tile in the middle while having the middle at the edges to be able to paint away the edgetiling (did that make sence ?)
just for the record, what IS it with people misinterpreting bacca's posts lately ??
What I did is remap the shortcuts to ctrl+cursorkeysmeh! :P
WAY, WAY more logic and fast.