Pixelation

Critique => Pixel Art => Topic started by: Xorceles on April 27, 2018, 08:38:24 pm

Title: [OC] [C+C] My Monsters
Post by: Xorceles on April 27, 2018, 08:38:24 pm
hi guys this are my monsters i recently created most of them are not finished they need some fix
please indicate me what lacks from my sprites and what i need to do to improve my skills (please those who have jaggies are not finished)
(https://cdn.pbrd.co/images/HiBjKP4.png)
(https://cdn.pbrd.co/images/HiBl73K.png)
Shadow
(https://cdn.pbrd.co/images/HiBlWdu.png)
Blackheart
(https://cdn.pbrd.co/images/HiBmlj1.png)
Title: Re: [OC] [C+C] My Monsters
Post by: MysteryMeat on April 27, 2018, 11:00:38 pm
Mostly? complete works.

What you got here is a bunch of disjointed doodles, there's no full scenes or even full bodies on display here, so it's kind of hard to criticize much of anything.
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on April 28, 2018, 02:00:17 am
 :-[ sadly i'm not very good making bodies  ::) what can i only do are torsos and not so very good
so you can point me to the right direction? that was one of the reasons i joined here to lear from where i mostly lack body drawing all i do is character straight as a tall  :lol:
Example 1:Crappy tall-like body
(https://cdn.pbrd.co/images/HiDx4HR.png)

Example 2:Missings Bodies
(https://cdn.pbrd.co/images/HiDxXAC.png)
that why you noticed the incomplete works. :'(
almost of my works are things like ghosts or something that doesn't have hands or legs.
Title: Re: [OC] [C+C] My Monsters
Post by: MysteryMeat on April 28, 2018, 07:29:41 am
so do it more!

start with bits and pieces, you've got heads good enough for now so start working on shoulders and then torsos and then wastes and then legs.

practice each individual body part until you got them down you think, then move to the next!
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on April 28, 2018, 11:08:05 pm
i started to make some torsos i made this
(https://cdn.pbrd.co/images/HiLPQ3h.png)
what you think?
Title: Re: [OC] [C+C] My Monsters
Post by: MysteryMeat on April 28, 2018, 11:51:35 pm
avoid the mirror tool and work from reference material. looking at a picture of a real person can make all the difference in suddenly noticing all the flaws going on.

start by looking for mad scientist costumes, seems like they would be a good fit for the design you have so far
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on April 29, 2018, 03:29:12 am
this is my first try of a lab coat :lol:
i searched scientist lab coat and this is the crappy result:lol:
(is not a pixel art project is just as sketch)
it really sucks but i'm very happy cuz i tried :y:
(https://cdn.pbrd.co/images/HiNzpxH.png)
Title: Re: [OC] [C+C] My Monsters
Post by: MysteryMeat on April 29, 2018, 06:31:42 am
definitely a huge improvement, aye?

Keep at it, it might take a bit but the more you study the more little bits will start to click for you.

Skeletons, muscle groups, figure drawing. Look at as much of those three as you can right now.
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on April 29, 2018, 09:03:42 am
thanks the most hardest thing is learning about anatomy can you point me to something that helped you :lol:
Title: Re: [OC] [C+C] My Monsters
Post by: MysteryMeat on April 29, 2018, 09:57:07 am
proko on YouTube and the various art books by andrew Loomis
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on April 29, 2018, 09:57:28 pm
thanks you very much :y:
Title: Re: [OC] [C+C] My Monsters
Post by: Zizka on April 30, 2018, 01:59:20 pm
Good first attempt!

If I can give you an advice from someone who regularly creates thread for feedback: limit your thread to one creation. Threads which contain many creations tend not to get as many replies. Also, it can get chaotic when different people comment on different things.

(https://cdn.pbrd.co/images/HiDx4HR.png)
What is the perspective for this character to be used in? Right now, I'm getting the impression the character is seen directly from the front. Usually, in walking cycles like those, you'll use the 3/4 perspective. In this case, you'd see more of the top of the head of the character. It could work either way though.

In games, proportions are often disregarded when it comes to characters:
(http://wiimedia.ign.com/wii/image/article/103/1031300/final-fantasy-20091005090019998.jpg)

In this case, the head is bigger than both torso and legs combined.

(https://i.imgur.com/oreYUvQ.png)
In Earthbound, the torso is as big as the head but the legs are barely visible.

I think you could think what you'd like to emphasize on for the character itself and then restructure it accordingly.

Right now I have the feeling you're going  for something realistic but the proportions aren't right.
Title: Re: [OC] [C+C] My Monsters
Post by: GoodyPundit on April 30, 2018, 02:24:08 pm
This a great start Xorceles, you sure have something  :y: :lol:
I'm super agree with MysteryMeat, keep learning on basic body figure, anatomy, angle, etc.
Keep posted us  :)
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on May 01, 2018, 02:38:29 am
thanks ill try will be hard but all pixel artist starts making crappy looking art until they learn. :)
Title: Re: [OC] [C+C] My Monsters
Post by: Xorceles on May 02, 2018, 07:30:15 am
i made this boy today
(https://cdn.pbrd.co/images/HjhrMJ2.png)
Title: Re: [OC] [C+C] My Monsters
Post by: Zanorin on May 02, 2018, 08:13:06 am
Some tips about color and depth :

- If I were you I would try using different colors. Right now the outlines are too light (except for the shoes' which are too dark lol), and some of the colors look muddy (the hair's yellow is greenish, and the skin is a bit grey). Experiment with palette-shifting, while keeping in mind that when you darken a color, increase the saturation (or else it'll be muddy) ; when you lighten a color, decrease the saturation (or else it'll be too vibrant).

- Once you've colored your sprite, you should try shading it (for each color, use the same but darker for shadow) to give it more volume. Generally you should determine a virtual "light direction" (for example, the light could come from the top-right corner), and shade your character accordingly.

Here's a quick edit I made to show you what I mean with the colors, I also added 2-3 colors so I could shade the guy and give him some depth.
(https://i.imgur.com/sI7dxR2.png)


One last thing : pixel art generally likes low color-count. So each time you're about to add a new color to your piece, you must first ask yourself "Could any of the already existing colors of my sprite replace the one I'm about to add ?". If the answer's no, then go ahead and add that new color - if there's already a very similar color, why not use that one ?