Pixelation

Critique => Pixel Art => Topic started by: DTE462 on March 02, 2018, 05:07:35 am

Title: Making a mundane fish look evil (and well drawn)
Post by: DTE462 on March 02, 2018, 05:07:35 am
So here is one of the most basic enemies of my game.

(https://i.imgur.com/QUVSi5p.png)

Problem one is it doesn't look menacing or evil or dangerous or threatening whatsoever.

Problem two is it's also just not all that well done.

Here is an extremely rough 2 frame animation just to keep in mind whatever I do will have to be animated. Specifically I don't know that scales read very when they are dancing around.

(https://i.imgur.com/F7uLhtI.gif)

Any advice on how to improve the thing in general, or more specifically what might make it look like a more interesting enemy, would be appreciated (I think it's somewhere in the eyes, but I just ran out of pixels to convey any information).
Title: Re: Making a mundane fish look evil (and well drawn)
Post by: yaomon17 on March 02, 2018, 06:52:50 pm
(https://i.imgur.com/u3K3RzR.png)
Make the eye a single red evil pixel surrounded by darkness. It will make it evil.
Title: Re: Making a mundane fish look evil (and well drawn)
Post by: DTE462 on March 04, 2018, 01:30:23 am
This is great. It's so much easier to animate too. How you handled the scales is brilliant.

I should have mentioned it's supposed to be a red snapper that has a distinctive white belly, but it reads as a light source. Keeping the belly darker gives the sprite more volume.

(https://i.imgur.com/tUQ82Kn.png)

I'm still working on it, but thanks for pointing me in the right direction.